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March 11, 2010

Crafting Everything You Need To Know About First-aid (Leveling Guide)

Ahh, first Aid! One of the most least understood professions in the game….yet one of the most useful! In this guide I'll be going through the various aspects of first aid, it's uses and pretty much anything else you could possibly desire.

So enough with the smalltalk, let's get started:

First Aid Overview
First Aid is a secondary profession which allows you to create "bandages" out of the various pieces of cloth which drop off of humanoids around the world of wow (you can see the full list from the trainers in the game, just turn of the "unavailable" filter when viewing the training list). First aid differs from eating food primarily because you can apply first aid during combat on yourself or others, and there is no need to sit. You also gain health at a much quicker rate than eating food.

First Aid Ranks

Apprentice (1 - max 75)
The apprentice rank can be trained in any major city. Just speak to a local guard and ask them where you can find the local first aid trainer.

Journeyman (50 - max 150 skill)
Like the apprentice rank, you can train up to the journeyman skill in any city, just speak to a local guard and find out where the local physician is located.

Expert (125 - max 225 skill)
To become an "expert" first aid toon, you'll need to purchase a book for 60 silver. The individual vendors for alliance/horde are listed below.

alliance: Deneb Walker, located in the Arathi Highlands….just inside Stormgarde keep.
Here's a map of Ms. Walker's location on thottbot.
http://www.thottbot.com/?m=10618

horde: Balai Lok'Wein, located in Brackenwall Vil
lage in Dustwallow Marsh.
Here's a map of Balai's location on thottbot.

http://www.thottbot.com/?m=93812

Artisan (225 - max 300 skill)

Requires Player Level 40
Once you've maxed out your Expert skill level in first aid, you come to one of the more entertaining quests in the game, the Triage! The triage requires you to "save" 15 injured warriors/soldiers in a small physician's room loaded with casualties…….BEFORE 6 of them die. There are 3 types of soldiers, critically injured, badly injured and injured. The critically injured die rather quickly so bandage them first, same goes for the badly injured.

A few more tips on this quest:
- Position yourself in the MIDDLE of the room.
- Adjust your camera until you can see a part of ALL the beds containing the injured. This allows for quick targeting.
- Once you receive your "triage bandages" throw them in a hotbar slot (#1 is easiest). This will let you speedily heal the injured and not have to fumble around in your backpack.

So now that I've told you all you need to know to SUCCEED in this quest, you're probably wondering where the hell you get it! Here's how you can obtain the triage quest.

alliance:
First, you'll need to speak to Nissa Firestone in Ironforge, she'll then direct you to speak to Doctor VanHowzen in Theramore. Here are thottbot maps for both NPCs.

Nissa Firestone: http://www.thottbot.com/?n=2353
Doctor VanHowzen: http://www.thottbot.com/index.cgi?n=7383

horde:
To begin this quest you need to strike up a conversation with Arnok who hangs out in Ogrimmar. He'll then direct you to speak with Doctor Victor in the Arathi Highlands. Here are maps for both NPCs.

Arnok: http://www.thottbot.com/index.cgi?n=1270
Doctor Victor: http://www.thottbot.com/index.cgi?n=5873

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March 8, 2010

Dire Maul (DM) Tribute Run Guide (Leveling Guide)

Dire Maul (DM) Tribute Run guide

After reading a few guides on this, and realising (when it is to late) that they have errors I decided to do an Auxilium Guild guide to the Tribute Run.

Trap repair Items
1 x Frost Oil – Made by Alchemist
1 x Thorium Widget – Made by Engineer

Gordok Ogre Suit Items
4 x Bolt of Runecloth – Made by Tailor
8 x Rugged Leather – Gathered by Skinner
1 x Ogre Tannin – Found in Dire Maul Instance
2 x Rune Thread – Purchased from Vendor

Group Formation
1 x Healer
1 x Tank
1 x Rogue (with 300 lockpicking) *
1 x Mage (mainly for sheep)
1 x Any
* If you are unable to find a rogue then you will need Crescent Key from DM East, and the Gordok Courtyard Key from DM North or a stack of Powerful Seaforium Charge

Important information
Do not kill any of the Bosses, they start with “Captain” or “Guard”. when you kill the King, they will all pay a tribute to their new King (well 5 kings), and each of these items it better than the loot you get from killing them.
The Gordok Courtyard Key will disappear if you leave the instance.
Watch out for the eyes when inside the inner instance

Heading to the instance
You don’t have to fight any of the mobs on the way, all can be walked passed, however keep in a group just in case one aggros. When you get to DM follow the only way you can until you come to what looks like a T-junction. At this part you are heading right and then Left almost straight away (there is a Small Arched doorway to go through).

No you are in the ‘Broken Commons’, you want to be the opposite side to where you are. I know that you don't have to fight anyone if you go right and follow it round, just be careful. You will find a door that needs the Crescent Key.

Inside the instance
Kill the mob that you will be able to see from here, and wait for a couple of pats to pass, as they do pull them back to where the instance entrance is and dispose of them.

Head to the left pulling them and killing until you have reached the corner. You should now be near a separate room that has a slight ramp up to it and a large raised rectangular part in the middle.

When you head in to the new area, be careful of more pats; take you time, pulling and killing. Head to the left and get to the corner. You will now be able to see a ramp up to the Rectangular platform, A “Guard Boss” will patrol that area, and he comes down and he turns right, walks up to the corner and then goes back. Be careful of him, if you do aggro him, run to the instance entrance while leaving a member there to ensure he does not stay at the entrance waiting for you (That member will die).

You will need to go where the boss does, so, head that way, pulling mobs out of the “Guard Boss” patrol area. Keep following the path round until you reach a door on your Left.

This door requires The Gordok Courtyard Key which is in the middle of that raised platform. If you have a rogue send them up to loot the box (via the ramp you passed). It does not have to be a Rogue but if you do not have stealth then just be very careful and keep an eye out (by doing this now, you can still leave the instance if you aggro the “Guard Boss”)

Inside the Inner Instance
Head in and clear the mobs, including some bugs which need a little AoE lesson. You come to a room where you can see a Broken Ice Trap, hang back for a bit. A “Guard Boss” will patrol this area; he will walk right over the Broken Ice Trap. You will need to pull the mobs that a by the fire and pull them far back so they do not get the “Guard Boss” on you as well, if this bit goes well it is all down hill from here (Apart form the King).

When the “Guard Boss” walks away quickly fix the Trap with 1 Frost Oil & 1 Thorium Widget. Then move back and wait for the idiot of an Ogre to activate the trap. He will now be like that for the remainder of the instance.

The Goblin by the Fire can make you a Gordok Ogre Suit if you have all the bits, more often than not you will still need the Ogre Tannin.

Kill the mobs you can see around you, and head round to the ramp which leads to the next level. You will need to clear this level of all mobs, which is only a couple of groups. Once you have done that heal up and rebuff, as when you loot the Ogre Tannin (BoP) a semi-boss will come down, he is not hard as long as you have rested.

Whoever has the 4 Bolt of Runecloth, 8 Rugged Leather, 1 Ogre Tannin & 2 Rune Thread can head back to the Goblin and make the Gordok Ogre Suit. I would recommend that you all go down in case one of the eyes’ turns up. Once you have it head up and clear all the mobs away from the Door area.

Kings Area
Head through the door and clear the mobs until you reach the “Captain Boss”. At this point use the Gordok Ogre Suit and have a little chat with him, he will run back the way you came, so be out of the way when you start to talk (I am unsure if you can aggro him, but better to be safe than … … … dead). Also do not waist the opportunity to see an Ogre dance, whoever has the suit on should try a few emotes’ as they can be quite funny.

OK almost there. Head on to where you can see some mobs, basically clear them all, as you may need this room to fight the boss. The dogs can all be aggro’ed at the same time and then AoE’ed.

Boss Fight
You want to keep his add alive as this will improve the Tribute loot, however he will heal the king, so if you can Ice-Trap the add, or Pull them away from each other it helps. The King can hit very hard so keep him on the tank. This should not be a big problem, but having a Lock with SS will help. If all goes well you will not have the Boss to loot and the Gordok Tribute

Notes
So that’s it, I have not described how the group should dispose of most mobs as you should already know that, nor have I mentioned (in-detail) how to handle the King as it will depend on the group.

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March 5, 2010

Azshara Demons (Leveling Guide)

The demons in northeast Azshara are not only a great place to grind in your late 40's'/early 50's, but are also a gold mine for 60's. Each mob is between level 50-53, drops a decent amount of silver, and very frequently drop runecloth and even felcloth. After about 15 minutes of grinding them I had about a stack of runecloth and 2 felcloth.

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March 4, 2010

Rogue Enchant List (Warcraft Leveling)

I always forgot which mats i needed for what enchant so i made me a list of all usefull (lvl60) rogue enchants and the mats need for them.

Boots
Greater Agility: +7 Agility.
- Greater Eternal Essence x8

Greater Stamina: +7 Stamina.
- Dream Dust x10

Minor Speed: give a slight movement speed increase.
- Small Radiant Shard
- Aquamarine
- Lesser Nether Essence

Bracer
Superior Strength: +9 Strenght.
- Illusion Dust x6
- Greater Eternal Essence x6

Superior Stamina: +9 Stamina.
- Illusion Dust x15

Chest
Greater Stats: +4 to all stats.
- Large Brilliant Shard x4
- Illusion Dust x15
- Greater Eternal Essence x10

Major Health: +100 Health
- Illusion Dust x6
- Small Brilliant Shard x1

Head/legs
Lesser Arcanum of Voracity: +8 Agility.
- Libram of Voracity
- Black Diamond
- Whipper Root Tuber x4 (Felwood)
- Crystal Force x4 (Un'goro)
Where to get: Mathredis Firestar (Burning Steppes)

Death's Embrace: +28 AP & 1% dodge
- Arcanum of Rapidity*
- Punctured Voodoo Doll
- Primal Hakkari Kossack

*Arcanum of Rapidity: 1% haste
- Libram of Rapidity
- Pristine Black Diamond
- Large Brilliant Shard x2
- Blood of Heroes x2
Where to get: Lorekeeper Lydros (Dire Maul)

Libram of Constitution: +100 HP
- Black Diamond
- Night Dragon’s Breath x4 (Felwood)
- 1 Lung Juice $!$%tail (Blasted Lands)
Where to get: Mathredis Firestar (Burning Steppes)

Libram of Resilience: +20 FR
- Black Diamond
- Crystal Spire x4 (Un’goro)
- Burning Essence
Where to get: Mathredis Firestar (Burning Steppes)

Shoulders
Zandalar Signet of Might: +30 AP
- exalted @ Zandalar (ZG)
- Zandalar Honor Token x15

Flame Mantle of the Dawn: +5 FR
- Revered @ Argent Dawn

Nature Mantle of the Dawn: +5 NR
- Revered @ Argent Dawn

Chromatic Mantle of the Dawn: +5 Resistance to all magic schools
- Exalted @ Argent Dawn

Cloak
Lesser Agility: +3 Agility.
- Lesser Nether Essence x2

Subtlety: Threat -2%
- Nexus Crystal x4
- Large Brilliant Shard x6
- Black Diamond x2

Stealth: increase stealth
- Nexus Crystal x3
- Large Brilliant Shard x8
- Black Lotus x2

Dodge: +1% Dodge
- Nexus Crystal x3
- Large Brilliant Shard x8
- Guardian Stone x8

Greater Nature Resistance: +15 NR
- Nexus Crystal x2
- Large Brilliant Shard x8
- Living Essence x4

Greater Fire Resistance: +15 FR
- Nexus Crystal x3
- Large Brilliant Shard x8
- Essence of Fire x4

Greater Resistance: +5 to all resistances.
- Lesser Eternal Essence x2
- Heart of Fire
- Core of Earth
- Globe of Water
- Breath of Wind
- Ichor of Undeath

Gloves
Superior Agility: +15 Agility.
- Nexus Crystal x3
- Large Brilliant Shard x8
- Essence of Air x4

Greater Agility: +7 Agility.
- Lesser Eternal Essence x3
- Illusion Dust x3

Minor Haste: grants a +1% attack speed bonus
- Large Radiant Shard x2
- Wildvine x2

Weapon
Agility: +15 Agility.
- Large Brilliant Shard x6
- Greater Eternal Essence x6
- Illusion Dust x4
- Essence of Air x2

Crusader: proc heals for 75 to 125 and increases Strength by 100 for 15 sec.
- Large Brilliant Shard x4
- Righteous Orb x2

Lifestealing: often steals life from the enemy and gives it to the wielder.
- Large Brilliant Shard x6
- Essence of Undeath x6
- Living Essence x6

Superior Striking: 5 additional points of damage.
- Large Brilliant Shard x2
- Greater Eternal Essence x10

Fiery Weapon: often strikes for 40 additional fire damage.
- Small Radiant Shard x4
- Essence of Fire

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March 3, 2010

Set Freezing Trap While In Combat (Warcraft Leveling)

/script PetPassiveMode();
/cast Freezing Trap

You can successfully drop a trap while in combat. Testing this should only require 10-15 seconds as it is not "Maybe it will work" thing, it is extremely easy to pull off, just hit the macro three or four times in a row.

enjoy :)

(this was given to me from a friend, i dont know where the original content is from but did not see it posted here….edited to make shadowwhisper happy)

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March 1, 2010

500 gold in 2 days with Skinning (WoW Leveling Guide)

Angerclaw Maulers
Felwood, X37, Y44.

I've posted about this spot before awhile back but I'm taking it upon myself to do so again because I have made a sickly amount of gold here latley, and a very disturbing amount in the past 2 weeks.

As a 60 Rogue in full epic gear(bloodfang) I can kill these in about 7 seconds each, literally. The respawn rate is insanely fast, When you kill the whole spawn camp of them which is about 11-12 and take a 1 minute break you'll start having respawns to kill.

Where does the money come from you ask?

Firstly you have some stackable gray items that are very commonly dropped:

Large Bear Bone(Non-Stackable) - 14s 84c each
Bear Jaw(Stackable) - 8s 98c — 89s 80c per Stack of 10.
Savage Bear Claw(Stackable) - 5s 78c — 57s 80c per Stack of 10.
Bear Flank(Stackable) - 5s 78c — 57s 80c per Stack of 10.
Wicked Claw(Stackable) - 5s — 25s per Stack of 5.

I make anywhere from 9 to 13g in gray items per hour here.

Even without the skinning compared to most places this is a great camp for gold/hr. But skinning is where a lot of the money to come from if you want the results like I get.

You can skin Rugged and Thick leather off of these. My server prices are 2.50g per stack of Rugged and 1.50g per stack of Thick. Server prices are going to range, The intake of gold on this obviously is based only on my servers prices, But you will still make amazing gold here if you put the time in.

So where does all the money come from?
I take 8 hours a day and I run it here, Straight. Not every day, Usually in the evenings and into the late hours on the nights I'm not raiding and ocasionally if there is a third day I'll get up around 7am to start and I can be done around mid afternoon so I can enjoy the day or do something else in game.

A single hour run brings on brings me in 6 Stacks of Rugged Leather and 5 stacks of Thick Leather. I don't know if it's because my kill rate is fast or just pure luck, But I can't remember when I have come away from this with less leather then that in an hours run.

6x 2.50g = 15g per hour
5x 1.50g = 7.5g per hour

If I average out my usual grey items income per hour then I come away with 10.5g per hour. I'm going to edit this tomorrow and record all of my drops and leather intake from my 8 hours, But this is accurate. I've been making money like this for months now.

Now, On to the juicy part…

Intake per hour based on Leather sales on the AH is 22.50g Per HOUR.

Intake per hour based on sellable greys averages out at about 10.50g

33 gold per hour.
Wipe the drool off keyboard and keep reading :P

I run this 8 hours per day, Two days a week. Sometimes 3 but rarely. Skinning is obviously required to get the bigger chuck of change for your time. Some of you all day BG'ers could make litterally thousands of gold here in a week if you took a week off from all day long BG and went here, Just a thought. And I'm not exaggerating. Thousands.

I try to run these 2 days back to back and I generally refuse to put up my auctions and vendor until I have my 16 hours worth of loot. I just throw it all in the bank.

At the end of my 2 days I usually end up taking 510g - 545g out of my mailbox. +- a few gold for randomness of drops.

I have over 5000g in my bag right now. If you want an exact number then it's 5649g.
All of that gold was made in this spot except about 600g.

Maybe some of you should thinking of switching professions :P

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February 27, 2010

Temple Of Ahn'Qiraj A Guide For AQ40. Version 0.1 (WoW Leveling)

Preparation
The Temple of Ahn'Qiraj is more scaling in difficulty than other instance. The first few bosses are on par with the harder bosses in Molten Core and the last bosses are harder than anything you find in Blackwing Lair.
Nature resistance is particularly important in this instance for many bosses. Equipment is important, but many encounters will be possible to beat with sheer wits and strategy. Nature Protection potions are clearly of use here.

Getting to the Instance Portal
There is no key required to enter the Ahn'Qiraj temple instance, nor is there any trash outside of it. Upon going through the Scarab Wall gate in southern Silithus, follow the path to the right to the instance portal.

Loot-quest System
The Temple of Ahn'Qiraj uses a Loot-quest system like Zul'Gurub or the Ruins of Ahn'Qiraj.
Players must collect ten scarab items of a certain type, two stone idols of a certain type, and a single Qiraji item. When a player has the appropriate collection for a particular item and a certain level of reputation with Cenarion Hold, they can turn them in for the item.

The loot in AQ40 comes from:
· killing bosses
· killing mobs
· quest rewards. Good reputation with Brood of Nozdormu is required to complete these quests, in much the same way as Zandalar Tribe reputation is required for Zul'Gurub quest rewards. It's possible to access these quest NPC after having killed the Prophet Skeram

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February 20, 2010

Enchanting 1-300 (WoW Leveling)

This guide will show you how to get your enchanting skill up from 0 to 300. The guide will only use recipe's available at a trainer until 265 and vendor available recipe's from 265 to 300.

This guide only uses recipes that require components aquired through disenchanting. Shards will be avoided as much as possible, since they are difficult to get.

This guide does not tell you how to get all the different recipe's from quests, vendors or drops. What you do once you hit 300 is entirely up to you.

This guide is primarily aimed at those who want to switch profession at high level or have high level alts, friends or guildmembers.

Preparation
You are going to need a lot of dust, essences and some shards. Create two alt storage characters, level one of the storage characters up to 5, so she can become an enchanter and send green items to her for disenchanting. Send green items to the other storage character. Since disenchanting will also give a skill point, these green items will be used to disenchant later. Use the ingame mail system to send everything to the storage characters. Don't forget to send some gold to the storage characters, so they can send everything back.

Ofcourse you want to know at which level a green item gives what. Below is a list taken from Jaywu's Enchanting FAQ.

Dust and Essence:
Generally the dust is from armor and the essence is from weapons, though it can randomly be anything.

Level 01-10: A little strange dust/lesser magic essence.
Level 11-15: Much strange dust/greater magic essence.
Level 16-20: Much strange dust/lesser astral essence.
Level 21-25: Little soul dust/greater astral essence.
Level 26-30: Much soul dust/lesser mystic essence.
Level 31-35: Little vision dust/greater mystic essence.
Level 36-40: Much vision dust/lesser nether essence.
Level 41-45: Little dream dust/greater nether essence.
Level 46-50: Much dream dust/lesser eternal essence.
Level 51-55: Little illusion dust/greater eternal essence.
Level 56-60: Much illusion dust/greater eternal essence.

Shards:
Shards come from blue or purple items (they can come from greens, but don't count on it).

Level 01-20: Small glimmering.
Level 21-25: Large glimmering.
Level 26-30: Small glowing.
Level 31-35: Large glowing.
Level 36-40: Small radiant.
Level 41-45: Large radiant.
Level 46-50: Small brilliant.
Level 51-60: Large brilliant.

Once you have all the components collected everything has to be send back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e. the green items to disenchant are needed first, so these are the last to be send back to your main, after strange dust and magic essences, which are needed next, and the other dusts and essences.

To learn recipe's from a trainer costs gold. The amount of gold needed is aproximately 20 to 25 gold if you disenchant all of the dust, essences and shards. If you want to buy everything you need from the auction house expect to spend upwards to 1000 gold (including the arcanite rod). This does not include gold for recipe's from vendors or the auction house.

To enchant something requires runed rods, such as a runed silver rod. To make those runed rods you need normal rods. For example; to make a runed silver rod you need a silver rod. The following rods are needed; copper rod, silver rod, golden rod, truesilver rod and arcanite rod. The copper rod is sold by vendors and the other rods are made by blacksmiths. Find a blacksmith who can make the rods for you or check the auction house and get them. The arcanite rod is expensive. Making a runed arcanite rod is also expensive. Since it is not needed for this guide, but only for the highlevel enchants, you may want to postpone getting one if you are strapped for gold.

Below is a table that shows the amount of dust, essences and shards needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you enchant something. However at some point a recipe will be yellow or even green when you enchant something so you won't allways get a skill point. The estimated amount column deals with this, so try to get the estimated amount of dust, essences and shards on your storage character. The numbers in the estimated amount column are rounded up to full stacks of whatever the component stacks up to. The numbers in the table do not take into account the disenchanting of items to get the first skill points. If you buy everything you need from the auction house i suggest getting the minimum amount and only buy more when needed.

Component Minimum Amount Estimated Amount
Strange Dust 153 (16 stacks) 180 (18 stacks)
Soul Dust 75 (8 stacks) 90 (9 stacks)
Vision Dust 156 (16 stacks) 170 (17 stacks)
Dream Dust 290 (29 stacks) 320 (32 stacks)
Illusion Dust 82 (9 stacks) 90 (12 stacks)
Lesser Magic Essence 11 (2 stacks) 15 (2 stacks)
Greater Magic Essence 18 (2 stacks) 25 (3 stacks)
Lesser Astral Essence 10 (1 stacks) 15 (2 stacks)
Greater Astral Essence 2 (1 stacks) 2 (1 stacks)
Lesser Mystic Essence 20 (2 stacks) 25 (3 stacks)
Greater Mystic Essence 2 (1 stacks) 2 (1 stacks)
Lesser Nether Essence 10 (1 stacks) 15 (2 stacks)
Greater Nether Essence 20 (2 stacks) 25 (3 stacks)
Lesser Eternal Essence 0 (0 stacks) 0 (0 stacks)
Greater Eternal Essence 4 (1 stacks) 4 (1 stacks)
Small Glimmering Shard 0 (0 stacks) 0 (0 stacks)
Large Glimmering Shard 0 (0 stacks) 0 (0 stacks)
Small Glowing Shard 0 (0 stacks) 0 (0 stacks)
Large Glowing Shard 0 (0 stacks) 0 (0 stacks)
Small Radiant Shard 0 (0 stacks) 0 (0 stacks)
Large Radiant Shard 0 (0 stacks) 0 (0 stacks)
Small Brilliant Shard 4 (1 stacks) 4 (1 stacks)
Large Brilliant Shard 2 (1 stacks) 2 (2 stacks)
Shadowgem 1 (1 stacks) 1 (1 stacks)
Iridescent Pearl 1 (1 stacks) 1 (1 stacks)
Black Pearl 1 (1 stacks) 1 (1 stacks)
golden Pearl 1 (1 stacks) 1 (1 stacks)
Copper Rod 1 (1 stacks) 1 (1 stacks)
Silver Rod 1 (1 stacks) 1 (1 stacks)
golden Rod 1 (1 stacks) 1 (1 stacks)
Truesilver Rod 1 (1 stacks) 1 (1 stacks)
Arcanite Rod 1 (1 stacks) 1 (1 stacks)

Getting from 1 to 50
Earlier I wrote that you need runed rods to enchant something. The first rod needed is the runed copper rod. So make a runed copper rod to get your first skill point.

Disenchanting items will get you a skill point. Send the green items you stored on a storage character to your main and disenchant them.

If you were not able to reach 50 with disenchanting, enchant a bracer with minor health to get to skill 50. You can enchant the same bracer over and over again. An annoying window will pop up each time asking if you are sure to overwrite the existing enchant. Just click yes to do so.

Once you hit 50 talk to the appropriate trainer to become Journeyman Enchanter. You have to be level 10 to become Journeyman Enchanter.

This table shows the different recipes used to get from 0 to 50.

Skill Yellow Grey Item Components From - To Components needed
1 5 10 Runed Copper Rod 1x Copper Rod,
1x Strange Dust,
1x Lesser Magic Essence 0 - 1 (1) 1x Copper Rod,
1x Strange Dust,
1x Lesser Magic Essence
1 70 110 Enchant Bracer - Minor Health 1x Strange Dust
Required:
Runed Copper Rod 2 - 50 (49) 49x Strange Dust

Getting from 50 to 125
Enchant the bracer some more with minor health to get to 75. Now enchant the bracer with minor deflection to get to 85.

Enchant a bracer with minor stamina to get to 100.

At 100 you can make a runed silver rod, which you need later on, so make one now and get a skill point.

Enchant the bracer some more with minor stamina to get to 105, a bracer with minor agility to get to 120 and a shield with minor stamina to get to 125.

Once you hit 125 talk to the appropriate trainer to become Expert Enchanter. You have to be level 20 to become Expert Enchanter.

This table shows the different recipes used to get from 50 to 125.

Skill Yellow Grey Item Components From - To Components needed
1 70 110 Enchant Bracer - Minor Health 1x Strange Dust
Required:
Runed Copper Rod 50 - 75 (25) 25x Strange Dust
20 80 120 Enchant Bracer - Minor Deflection 1x Lesser Magic Essence,
1x Strange Dust
Required:
Runed Copper Rod 75 - 85 (10) 10x Lesser Magic Essence,
10x Strange Dust
50 100 140 Enchant Bracer - Minor Stamina 3x Strange Dust
Required:
Runed Copper Rod 85 - 100 (15)
101 - 105 (4) 45x Strange Dust
12x Strange Dust
80 115 155 Enchant Bracer - Minor Agility 2x Strange Dust,
1x Greater Magic Essence
Required:
Runed Copper Rod 105 - 120 (15) 30x Strange Dust,
15x Greater Magic Essence
100 130 170 Runed Silver Rod 1x Silver Rod,
6x Strange Dust,
3x Greater Magic Essence,
1x Shadowgem 100 - 101 (1) 1x Silver Rod,
6x Strange Dust,
3x Greater Magic Essence,
1x Shadowgem
105 130 170 Enchant Shield - Minor Stamina 1x Lesser Astral Essence,
2x Strange Dust
Required:
Runed Copper Rod 120 - 125 (5) 5x Lesser Astral Essence,
10x Strange Dust

Getting from 125 to 225
Enchant the shield some more with minor stamina to get to 130. Enchant a bracer with lesser stamina to get to 150.

At 150 you can make a runed golden rod, which you need later on, so make one now and get a skill point.

Enchant a bracer with lesser stamina to get to 160. Enchant a shield with lesser stamina or boots with lesser agility to get to 165. Enchant a bracer with spirit to get to 185 and a bracer with strength to get to 200.

Allthough you can become artisan enchanter once you hit 200 it is better to max to 225 first, since the trainer for artisan enchanter is inside an instance. I will get back on this in the next chapter. You have to be level 35 to become Artisan Enchanter.

At 200 you can make a runed truesilver rod, which you need later on, so make one now and get a skill point.

Enchant a bracer with strength some more to get to 205 and a cloak with greater defense to get to 225.

This table shows the different recipes used to get from 125 to 225.

Skill Yellow Grey Item Components From - To Components needed
105 130 170 Enchant Shield - Minor Stamina 1x Lesser Astral Essence,
2x Strange Dust
Required:
Runed Copper Rod 125 - 130 (5) 5x Lesser Astral Essence,
10x Strange Dust
130 155 195 Enchant Bracer - Lesser Stamina 2x Soul Dust
Required:
Runed Silver Rod 130 - 150 (25)
151 - 160 (9) 50x Soul Dust
18x Soul Dust
150 175 215 Runed golden Rod 1x golden Rod,
1x Iridescent Pearl,
2x Greater Astral Essence,
2x Soul Dust 150 - 151 (1) 1x golden Rod,
1x Iridescent Pearl,
2x Greater Astral Essence,
2x Soul Dust
155 175 215 Enchant Shield - Lesser Stamina 1x Lesser Mystic Essence,
1x Soul Dust
Required:
Runed golden Rod 160 - 165 (5) 5x Lesser Mystic Essence,
5x Soul Dust
160 180 220 Enchant Boots - Lesser Agility 1x Soul Dust,
1x Lesser Mystic Essence
Required:
Runed golden Rod 160 - 165 (5) 5x Soul Dust,
5x Lesser Mystic Essence
165 185 225 Enchant Bracer - Spirit 1x Lesser Mystic Essence
Required:
Runed golden Rod 165 - 180 (15) 15x Lesser Mystic Essence
180 200 240 Enchant Bracer - Strength 1x Vision Dust
Required:
Runed golden Rod 180 - 200 (20)
201 - 205 (4) 20x Vision Dust
4x Vision Dust
200 220 260 Runed Truesilver Rod 1x Truesilver Rod,
1x Black Pearl,
2x Greater Mystic Essence,
2x Vision Dust 200 - 201 (1) 1x Truesilver Rod,
1x Black Pearl,
2x Greater Mystic Essence,
2x Vision Dust
205 225 265 Enchant Cloak - Greater Defense 3x Vision Dust
Required:
Runed Truesilver Rod 205 - 225 (20) 60x Vision Dust

Getting from 225 to 265
At 225 you have to become artisan enchanter to get any further. The master enchanter that teaches artisan enchanting is inside Uldaman. The highest level recipe she trains needs 250 skill, so you want to bring enough material to get to 250.

The table below shows the components needed to get from 225 to 250, so bring these with you when going the the master enchanter in Uldaman. You will need the runed truesilver rod made earlier as well. You will also need gloves, bracers and a chest item to enchant, but you are probably wearing those, so that shouldn't be a problem.

Component Minimum Amount Estimated Amount
Vision Dust 70 (7 stacks) 90 (9 stacks)
Dream Dust 10 (1 stacks) 20 (2 stacks)
Lesser Nether Essence 10 (1 stacks) 20 (2 stacks)
Greater Nether Essence 5 (1 stacks) 10 (1 stacks)
Runed Truesilver Rod 1 1

Once you reach the trainer talk to her to become artisan enchanter. Once you're artisan enchanter enchant gloves with agility to get to 235, a chest item with superior health to get to 245 and a bracer with greater strength to get to 250. Once you have trained all the recipe's she can train you, you can leave the instance.

Enchant the bracer some more with greater strength to get to 265.

Allthough you can get to 270 before the last recipe you train from a trainer becomes yellow, I am not going to use that recipe since it requires wildvine. Wildvine is a herb and can not be aquired through disenchanting. The recipe also uses shards and i want to minimize the use of shards as much as possible. Vendor available recipe's are going to be used to get to 300.

This table shows the different recipes used to get from 225 to 265.

Skill Yellow Grey Item Components From - To Components needed
210 230 270 Enchant Gloves - Agility 1x Lesser Nether Essence,
1x Vision Dust
Required:
Runed Truesilver Rod 225 - 235 (10) 10x Lesser Nether Essence,
10x Vision Dust
220 240 280 Enchant Chest - Superior Health 6x Vision Dust
Required:
Runed Truesilver Rod 235 - 245 (10) 60x Vision Dust
240 260 300 Enchant Bracer - Greater Strength 2x Dream Dust,
1x Greater Nether Essence
Required:
Runed Truesilver Rod 245 - 265 (20) 40x Dream Dust,
20x Greater Nether Essence

Getting from 265 to 300
Get the enchant shield - greater stamina recipe from Mythrin'dir in Darnassus or Daniel Bartlett in Undercity and enchant a shield with greater stamina to get to 290. The recipe is bind on pickup when bought so make sure you buy it yourself and not an alt, friend or guildmember.

At 290 you can make a runed arcanite rod, allthough you don't need one to get to 300, you are going to need one in your enchanting career anyway, so make one now and get a skill point. You can get the runed arcanite rod recipe from Lorelae Wintersong in Moonglade.

Get the enchant cloak - superior defense from Lorelae Wintersong in Moonglade and enchant a cloak with superior defense to get to 300.

Congratulations, you now have 300 skill in enchanting.

This table shows the different recipes used to get from 265 to 300.

Skill Yellow Grey Item Components From - To Components needed
265 285 325 Enchant Shield - Greater Stamina 10x Dream Dust
Required:
Runed Truesilver Rod 265 - 290 (25) 250x Dream Dust
285 305 345 Enchant Cloak - Superior Defense 8x Illusion Dust
Required:
Runed Truesilver Rod 291 - 300 (9) 72x Illusion Dust
290 310 350 Runed Arcanite Rod 1x Arcanite Rod,
1x golden Pearl,
10x Illusion Dust,
4x Greater Eternal Essence,
4x Small Brilliant Shard,
2x Large Brilliant Shard 290 - 291 (1) 1x Arcanite Rod,
1x golden Pearl,
10x Illusion Dust,
4x Greater Eternal Essence,
4x Small Brilliant Shard,
2x Large Brilliant Shard

This table shows who and where the different vendors are for the previously mentioned recipe's.

What Who Where
Enchant Shield - Greater Stamina (BoP) Mythrin'dir (alliance Faction)
Daniel Bartlett (horde Faction) Darnassus
Undercity
Enchant Cloak - Superior Defense Lorelae Wintersong (Neutral) Moonglade
Runed Arcanite Rod Lorelae Wintersong (Neutral) Moonglade

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WoW Rep Grind and Rewards (WoW Leveling Guide)

Timbermaw Hold - has rewards for enchanting / tailor / leatherworker / blacksmith / alchemy
http://www.worldofwarcraft.com/info…aw/rewards.html

Grinding faction with the Timbermaw is one of the more time consuming factions to gain. There are two zones with two or three area's to kill mobs for faction.

The first zone is Felwood (http://www.thottbot.com/?z=67). Here you will kill Deadwood Avengers, Den Watchers, Gardeners, Shaman, Pathfinders, and Warriors. Each kill is worth 5 rep. One of the first quest you want to gain is 'Deadwood of the North'. This quest will require you to kill X number of Deadwood mobs. Once you have completed the quest you then get a repeatable quest to turn in 5 Deadwood Headdress Feathers. Each turn in is worth 50 rep if my memory serves me correct. Also, while killing the deadwood creatures you will come upon a unique item called 'Deadwood Ritual Totem'. Once you are neutral with the Timbermaw You can turn in the totem for even more rep.

The other location to gain Timbermaw rep is in Winterspring (http://www.thottbot.com/?z=71). Here you will kill Winterfall Totemics, Pathfinders, Den Watchers, Shaman, Ursas, Runners, and the High Chief Winterfall. The High Chief is worth 25 rep and the other mobs 5 rep. Like in Felwood you can get a quest called 'Winterfall Activity' to kill X number of Winterfalls for rep. Once you have done that quest you can do the repeatable quest to turn in Winterfall Spirit Beads. Also, just like in Felwood a unique item drops that starts a quest called Winterfall Ritual Totem. Once you are neutral with the Timbermaw you can turn in the totem for even more rep.

Cenarion Circle - has rewards for enchanting / leatherworker
http://www.worldofwarcraft.com/info…tions/cenarion/

I have just started working on my Cenarion Circle faction. As such this may not be a complete guide. One of the first quest that you can gain to earn faction is called 'True Believers' and 'Secret Communications'. You kill humanoids called Twilight Avengers, GeoLords, Stonecallers, etc. to find Encrypted Twilight Texts. You can continue to turn in 10 pages for faction. Each Twilight you kill also gives you 1 rep point. Once you have reached friendly with Cenarion Circle you can continue on to another quest. Here you collect a Twilight Cultist set (Robe, Cowl, Mantle) in order to gain access to a lesser summon stone I think it is. Useing the stone brings forth a level 58-60 elite. Killing the elite drops another item that you collect. Sorry, only done it once so far and can't remember the name. Collect three of these to get a token or something that is then used to move up to bigger and better summoned mobs. At the highest tier you can summon a god which is a 40 man raid boss mob.

Thorium Brotherhood - has rewards for Enchanting / Blacksmith / Leatherworking / Tailoring / Alchemy
http://www.worldofwarcraft.com/info…ium/vendor.html

Be prepared to do alot of farming or spend some $$ to gain Thorium Brotherhood faction. There are a number of quest in Searing Gorge (http://www.thottbot.com/?z=55) to get you started. Once you have done all the starter quest you can then work on a repeatable quest to get your rep up to friendly. The quest is called 'Restoring Fiery Flux Supplies' and will either use iron, heavy leather, or kingsblood. You will also need to collect Incendosaur Scales to add with the iron, heavy leather, or kingsblood when turning in the quest. Once you hit friendly status with the Brotherhood you need to start collecting Dark Iron Residue. There are three ways to collect residue. The easy way is to just buy residue from the AH. The other two ways is to mine
dark iron nodes that spawn randomly or to loot residue from the npc's in the BRD instance.

Argent Dawn
- has rewards for everyone
http://www.worldofwarcraft.com/info…ent/vendor.html

Argent Dawn rep is one of the easier factions to gain. To start there are numerous quest for both the horde and alliance to perform. Once those are done you can continue to kill the undead in Western and Eastern Plaguelands, and the instances in those zones for 'tokens' to turn in for rep.

Major City Faction

There are three main ways to 'farm' a major city faction outside of your normal every day quest currently. First way is to turn in runecloth to gain rep with a specific city. The second way is to turn in supplies for the AQ war effort and then turn in the tokens for rep. The last way is to farm rep in AV. Each time you turn in a body part, mine supply, etc. in AV you not only get the AV rep but also +10 or more rep with a major city. So you can easily gain access to a cross-racial mount.


Additional Rewards
Texts add 100 rep per 10 turned in, on my server the usually go 20g/stack of 20. you can, as the OP said grind rep from the twilight guys (1 per kill, up to 5 for the 'twilight keeper' mobs) and collect the texts off them. turn in 10 texts and you've got a nice chunk of rep.

after you summon the Templars from the Lesser Windstones (the ones that need just the robe/cowl/mantle. also noted you can usually Duo these, get a tank and a healer and you're set.) you can turn 3 of the Crests in, along with a Large Brilliant Shard, to get an item to summon Dukes. Dukes get summoned from the Regular Windstones, and require the mantle/cowl/robe and the necklace you got from turning in the 3 crests and the LBS. they can usually be 5 manned, and you will need a warrior to hold aggro. Dukes have some very interesting loot, Soulrenders are popular for Hunters/DW Fury Warriors, etc. Dukes give roughly 25 rep per kill (i think). you kill 3 of them, with each kill you get Signets. these Blue items can be turned into CH, along with 5 LBS for a ring to summon Lords. Lord summons require the mantle/cowl/robe, the Neck from summoning the Dukes, as well as the ring you got for turning in the 3 signets and the LBS's. these lords require 20-40 people depending on your guild's skill level and gear level. they drop some REALLY good epic quality items, one per type (Fire drops a caster ring, Water drops a healer neck, Wind drops a DPS cloak, and Earth drops a warrior shield.) these, when killed, give 50 rep (i think) and give you an Abyssal Scepter. these get turned in for rep as well… i dont know how much (usually whoever supplies a majority of the mats for summoning Lords gets it)

also, if your server has opened up AQ, AQ20 is a good place to get rep. bosses give 100 CC rep per kill, trash mobs give 1-5 per kill, but theres a lot of trash in there. so if you've got a good guild together, tear up AQ20 for some fun rep grinding.

most importantly, save quests for when you're Honored or Revered, same with texts. grind the trash in Silithus until they dont give rep any more, then turn in those texts you've been saving as well as the quests you've been saving as well.


AD Rep grind: if you're high level (upper 50's to 60) theres a good spot in EPL you can grind on. Fungal Glade, on my server, is RARELY camped, and i can usually make constant circles around it solo. the NPCs up here drop Invaders Scourgestones, and give rep until you're Revered with AD. after you hit Revered, go ahead and turn in those tokens (10 Invader's gives you an honor token, which gives like 50 rep i think) and grind Scholomance (more bosses = more rep ) and turn in those quests you've been saving up.

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February 17, 2010

Faster Grinding: Priest (WoW Leveling Guide)

For grinding up a shadow priest (if you're going to go holy from the start don't bother grinding, run instances for your exp) stick to mobs about your lvl until you're around 40'ish then you can move up. You can kill mobs higher than you before that of course, but the xp/hour will be less. Green mobs are your friend.

Before you hit shadow form and have improved VE I would pull with mindblast, drpo a SW:P on the mob, shield, flay once or twice and then wand the rest of the way. With shadowform and imp VE I drop the PW:S (Power Word Shield) as it's incredibly mana ineffeciant and VE will top me off almost all the way during the course of every fight.

IMHO First Aid should be learned by every class and I have my first aid right up there as well, but I don't waste bandages during grinding sessions. Generally I'll sit down and eat some food when I have to drink every so often. Many of the higher level foods will give you nifty abilities such as increasing stam and spirit for 15 minutes if you spend 10 seconds eating it. I also love to have mages on the friends list that will drop me a stack of 80 conjured water as it saves on drink costs during long (10 hour+) grinding sessions.

When you're starting out wanding is a must and even at a higher level wanding is a must. When wanding you also get out of FSR (Five Second Rule) so you can begin regenerating mana quicker. When spirit tap kicks in it's almost as good as drinking. In addition your first wand should always be Lesser Magic Wand:

http://thottbot.com/?i=1325

This is made by a low level enchanter, you can use it at lvl 5, and it pumps out 11.3 DPS (can be had for very cheap as well).

I ended up with Cookies Stiring Rod next ( http://thottbot.com/?i=6502 ) which is from the DeadMine but the Greater Magic Wand (again from an enchanter) is another wonderful wand: http://thottbot.com/?i=1318

Greater Magic Wand: lvl 13 and 17.5 damage per second
Cookies Stiring Rod: lvl 17 and 22.3 damage per second

After those wands there's not much you can get on the cheap from enchanters for wands, you'll be looking at green drops.

For pure grinding I like a good mix of int/spi but don't get too hung up in stats. Once you hit lvl 40 and get Shadowform everything becomes a lot more fun.

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