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March 15, 2010

Reputation Guide AB Reputation And Rewards (WoW Leveling Guide)

The wow pvp system awards time and not skill, so if you don't have 12 hours a day for PVP'ing, going for exalted with one of the factions in the battlegrounds, will most likely get you better results gear-wise. The advantage of going for exalted with the BG factions is that your reputation gains aren't reliant on others, as it is with the PVP system, so you can gain rep when you want and it doesn't decay.

There are 3 battlegrounds; Alterac Valley (AV), Arathi Basin (AB) and Warsong Gulch (WG).

Arathi Basin
AB is (up to) 15 vs. 15 and is all about capping nodes and gathering resources from said nodes. There are 5 nodes on the map and the first side to 2000 points wins. The game is bracketed in the usual brackets from lvl 20 and up: (20-29, 30-39, 40-49, 50-59, 60). horde gain reputation with "The Forsaken Defilers" and alliance with "The League of Arathor".

Reputation is rewarded as follows (from wowwiki.com):

Quote: Quests, Reputation, and Other Rewards
Near each entrance is an NPC who gives quests related to Arathi Basin. One quest can be completed simply by participating in a certain number of Arathi Basin battles, and another requires you to win the battle.
Doing battle in Arathi Basin improves your reputation with The Defilers (horde) or The League of Arathor (alliance).
When your reputation reaches Friendly, you can purchase special items from a vendor NPC near the battleground entrance. Regardless of your reputation, you can always browse the special items, have your armor repaired, and sell items to the faction vendor.
Reputation rewards
Collecting multiples of 200 resources (at 200, 400, 600, …) = 10 rep (total 100 rep if you win)
Control Four Bases Quest = 800 rep
Win an AB Quest = 50 rep
On the Battlegrounds Holiday weekend for Arathi Basin, the Reputation rewards are:

Collecting multiples of 150 resources (at 150, 300, 450, …) = 10 rep (total 130 rep if you win)

Rewards

The rewards from being exalted with Defilers/League of Arathor are shoulders mostly, with a cape, a dagger and a staff thrown in the mix:

Shoulder armour
Highlander's Chain Pauldrons (hunter): Mail, 312 armour. +20 AGI, +18 STAM, +17 INT
Highlander's Epaulets (Priest, mage, warlock): Cloth, 185 armour. +18 STAM, +17 INT. Equip: Increases damage and healing done by magical spells and effects by up to 12. Restores 4 mana per 5 sec.
Highlander's Leather Spaulders (rogue, Druid): Leather, 258 armour. +12 AGI, +17 STAM, +12 INT. Equip: +30 Attack Power.
Highlander's Leather Spaulders (rogue, druid): Leather, 258 armour. +18 AGI, +17 STAM. Equip: +30 Attack Power.
Highlander's Lamellar Spaulders (Paladin): Plate, 553 armour. +18 STR, +17 AGI, +15 STAM, +10 INT.
Highlander's Plate Spaulders (Warrior, Paladin): +18 STR, +17 AGI, +20 STAM.

Back
Cloak of the honour guard: 50 armour. +5 AGI, +11 STAM. Equip: +34 attack power.

Weapons
Ironbark Staff: Staff, 136-243 damage, 3.4s, 55.8DPS. +19 STAM, +10 INT. Equip: Improves your chance to get a critical strike with spells by 2%. Increases damage and healing done by magical spells and effects by up to 41.
Sageclaw: Dagger, 46-96 damage, 1.7s, 41.7DPS. +8 STAM. Increases damage and healing done by magical spells and effects by up to 30. Improves your chance to get a critical strike with spells by 1%.

Other rewards at lower lvls of rep can be seen at http://www.worldofwarcraft.com/info/basics/factions/arathi/index.html

And there you have it. AB games are fast, so you will need to run a lot of them, and you need to win to rep up at a decent rate. Now it's up to you if you want to dedicate the time to repping :)

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March 14, 2010

Dire Maul (DM) Tribute Run Guide (World of Warcraft)

Dire Maul (DM) Tribute Run guide

After reading a few guides on this, and realising (when it is to late) that they have errors I decided to do an Auxilium Guild guide to the Tribute Run.

Trap repair Items
1 x Frost Oil – Made by Alchemist
1 x Thorium Widget – Made by Engineer

Gordok Ogre Suit Items
4 x Bolt of Runecloth – Made by Tailor
8 x Rugged Leather – Gathered by Skinner
1 x Ogre Tannin – Found in Dire Maul Instance
2 x Rune Thread – Purchased from Vendor

Group Formation
1 x Healer
1 x Tank
1 x Rogue (with 300 lockpicking) *
1 x Mage (mainly for sheep)
1 x Any
* If you are unable to find a rogue then you will need Crescent Key from DM East, and the Gordok Courtyard Key from DM North or a stack of Powerful Seaforium Charge

Important information
Do not kill any of the Bosses, they start with “Captain” or “Guard”. when you kill the King, they will all pay a tribute to their new King (well 5 kings), and each of these items it better than the loot you get from killing them.
The Gordok Courtyard Key will disappear if you leave the instance.
Watch out for the eyes when inside the inner instance

Heading to the instance
You don’t have to fight any of the mobs on the way, all can be walked passed, however keep in a group just in case one aggros. When you get to DM follow the only way you can until you come to what looks like a T-junction. At this part you are heading right and then Left almost straight away (there is a Small Arched doorway to go through).

No you are in the ‘Broken Commons’, you want to be the opposite side to where you are. I know that you don't have to fight anyone if you go right and follow it round, just be careful. You will find a door that needs the Crescent Key.

Inside the instance
Kill the mob that you will be able to see from here, and wait for a couple of pats to pass, as they do pull them back to where the instance entrance is and dispose of them.

Head to the left pulling them and killing until you have reached the corner. You should now be near a separate room that has a slight ramp up to it and a large raised rectangular part in the middle.

When you head in to the new area, be careful of more pats; take you time, pulling and killing. Head to the left and get to the corner. You will now be able to see a ramp up to the Rectangular platform, A “Guard Boss” will patrol that area, and he comes down and he turns right, walks up to the corner and then goes back. Be careful of him, if you do aggro him, run to the instance entrance while leaving a member there to ensure he does not stay at the entrance waiting for you (That member will die).

You will need to go where the boss does, so, head that way, pulling mobs out of the “Guard Boss” patrol area. Keep following the path round until you reach a door on your Left.

This door requires The Gordok Courtyard Key which is in the middle of that raised platform. If you have a rogue send them up to loot the box (via the ramp you passed). It does not have to be a Rogue but if you do not have stealth then just be very careful and keep an eye out (by doing this now, you can still leave the instance if you aggro the “Guard Boss”)

Inside the Inner Instance
Head in and clear the mobs, including some bugs which need a little AoE lesson. You come to a room where you can see a Broken Ice Trap, hang back for a bit. A “Guard Boss” will patrol this area; he will walk right over the Broken Ice Trap. You will need to pull the mobs that a by the fire and pull them far back so they do not get the “Guard Boss” on you as well, if this bit goes well it is all down hill from here (Apart form the King).

When the “Guard Boss” walks away quickly fix the Trap with 1 Frost Oil & 1 Thorium Widget. Then move back and wait for the idiot of an Ogre to activate the trap. He will now be like that for the remainder of the instance.

The Goblin by the Fire can make you a Gordok Ogre Suit if you have all the bits, more often than not you will still need the Ogre Tannin.

Kill the mobs you can see around you, and head round to the ramp which leads to the next level. You will need to clear this level of all mobs, which is only a couple of groups. Once you have done that heal up and rebuff, as when you loot the Ogre Tannin (BoP) a semi-boss will come down, he is not hard as long as you have rested.

Whoever has the 4 Bolt of Runecloth, 8 Rugged Leather, 1 Ogre Tannin & 2 Rune Thread can head back to the Goblin and make the Gordok Ogre Suit. I would recommend that you all go down in case one of the eyes’ turns up. Once you have it head up and clear all the mobs away from the Door area.

Kings Area
Head through the door and clear the mobs until you reach the “Captain Boss”. At this point use the Gordok Ogre Suit and have a little chat with him, he will run back the way you came, so be out of the way when you start to talk (I am unsure if you can aggro him, but better to be safe than … … … dead). Also do not waist the opportunity to see an Ogre dance, whoever has the suit on should try a few emotes’ as they can be quite funny.

OK almost there. Head on to where you can see some mobs, basically clear them all, as you may need this room to fight the boss. The dogs can all be aggro’ed at the same time and then AoE’ed.

Boss Fight
You want to keep his add alive as this will improve the Tribute loot, however he will heal the king, so if you can Ice-Trap the add, or Pull them away from each other it helps. The King can hit very hard so keep him on the tank. This should not be a big problem, but having a Lock with SS will help. If all goes well you will not have the Boss to loot and the Gordok Tribute

Notes
So that’s it, I have not described how the group should dispose of most mobs as you should already know that, nor have I mentioned (in-detail) how to handle the King as it will depend on the group.

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March 13, 2010

Gruul the Dragonkiller exploit (WoW Leveling)

If you've ever attempted this beast you know how a single ground slam can ruin your attempt.

When your raid gets the message that a ground slam is incoming; drink a dreamless sleep potion, while sleeping you will NOT get thrown around.

You can use the cheap pots even and the cooldown will be ready by the time another ground slam is due.


Work this into your plan and have everyone positioned 20yds away from eachother at all times. You can even have places for your melee dps to stand and pop a pot.

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March 12, 2010

RogueHunter Alliance Twink Template (Leveling Guide)

Rogue/Hunter alliance Twink lvl 19
Mostly Rogues as this is what I was researching.

Head : Green Tinted Goggles (Engineering 150 cloth) +8sta + 7spi
Or Lucky Fishing Hat +15 sta

Neck : Scout's Medallion (at honoured)

Shoulder : Talbar Mantle +6 int +3sta, 30 armor
Or Feral Shoulder Pads - 60 armor

Back : Sentry Cloak (Random drop) - 21 armor - 4agi + 5sta
Or Glowing Lizardscale Cloak - 20 armor - 6agi + 2spi (WC)

Chest : Blackened Defias Armor (DM)
Or Tunic of Westfall (DM Reward)

Wrist : Forest Leather Bracers
Or Wrangler's or Bristlebark Bindings

Hands : Red Whelp Gloves
Or Nimble Leather Gloves or Bristlebark Gloves or Scouting Gloves of Monkey

Belt : Deviate Scale Belt

Leggings : Leggings Of The Fang

Feet : Feet Of The Lynx (random drop)
Or Forest Leather Boots or Footpads Of The Fang or Bristlebark Boots

Ring : Seal of Wrynn
Ring : Blood Ring (Demon Band) (Lavishly Jeweled Ring) (DM) (Ring of Iron Will - Redridge Quest) (Ring of Defense)

Trinket : Minor Recombulator
Trinket : Insignia of the alliance

Main Hand : Shadowfang, Assassin's Blade (Random Drop SFK), Cruel Barb (DM), Stinging Viper (WC) Twisted Chanter's Staff (Hunter)

Off Hand : Shadowfang, Assassin's Blade, Cruel Barb, Stinging Viper,

Ranged : Venomstrike (WC) Lil Timmy's Peashooter /w Crafted Heavy Shot , Lovingly Crafted Boomstick

Probably missed something out, or someone can find better items, just post here.

Ring of Iron will doesnt have +def, you must mean Ring of Defense, I've put it in.
Arena trinket needs at least lvl 35.

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March 11, 2010

Make winning team members in WSG/AB to get 1 mark (Warcraft Leveling)

Right as your team is about to lose, have a priest (or enginner with MC cap) cast MC on the opposing faction. When the other team wins, your MC'd pet will be considered as your team and only receive one point.

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Crafting Everything You Need To Know About First-aid (Leveling Guide)

Ahh, first Aid! One of the most least understood professions in the game….yet one of the most useful! In this guide I'll be going through the various aspects of first aid, it's uses and pretty much anything else you could possibly desire.

So enough with the smalltalk, let's get started:

First Aid Overview
First Aid is a secondary profession which allows you to create "bandages" out of the various pieces of cloth which drop off of humanoids around the world of wow (you can see the full list from the trainers in the game, just turn of the "unavailable" filter when viewing the training list). First aid differs from eating food primarily because you can apply first aid during combat on yourself or others, and there is no need to sit. You also gain health at a much quicker rate than eating food.

First Aid Ranks

Apprentice (1 - max 75)
The apprentice rank can be trained in any major city. Just speak to a local guard and ask them where you can find the local first aid trainer.

Journeyman (50 - max 150 skill)
Like the apprentice rank, you can train up to the journeyman skill in any city, just speak to a local guard and find out where the local physician is located.

Expert (125 - max 225 skill)
To become an "expert" first aid toon, you'll need to purchase a book for 60 silver. The individual vendors for alliance/horde are listed below.

alliance: Deneb Walker, located in the Arathi Highlands….just inside Stormgarde keep.
Here's a map of Ms. Walker's location on thottbot.
http://www.thottbot.com/?m=10618

horde: Balai Lok'Wein, located in Brackenwall Vil
lage in Dustwallow Marsh.
Here's a map of Balai's location on thottbot.

http://www.thottbot.com/?m=93812

Artisan (225 - max 300 skill)

Requires Player Level 40
Once you've maxed out your Expert skill level in first aid, you come to one of the more entertaining quests in the game, the Triage! The triage requires you to "save" 15 injured warriors/soldiers in a small physician's room loaded with casualties…….BEFORE 6 of them die. There are 3 types of soldiers, critically injured, badly injured and injured. The critically injured die rather quickly so bandage them first, same goes for the badly injured.

A few more tips on this quest:
- Position yourself in the MIDDLE of the room.
- Adjust your camera until you can see a part of ALL the beds containing the injured. This allows for quick targeting.
- Once you receive your "triage bandages" throw them in a hotbar slot (#1 is easiest). This will let you speedily heal the injured and not have to fumble around in your backpack.

So now that I've told you all you need to know to SUCCEED in this quest, you're probably wondering where the hell you get it! Here's how you can obtain the triage quest.

alliance:
First, you'll need to speak to Nissa Firestone in Ironforge, she'll then direct you to speak to Doctor VanHowzen in Theramore. Here are thottbot maps for both NPCs.

Nissa Firestone: http://www.thottbot.com/?n=2353
Doctor VanHowzen: http://www.thottbot.com/index.cgi?n=7383

horde:
To begin this quest you need to strike up a conversation with Arnok who hangs out in Ogrimmar. He'll then direct you to speak with Doctor Victor in the Arathi Highlands. Here are maps for both NPCs.

Arnok: http://www.thottbot.com/index.cgi?n=1270
Doctor Victor: http://www.thottbot.com/index.cgi?n=5873

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March 8, 2010

Dire Maul (DM) Tribute Run Guide (Leveling Guide)

Dire Maul (DM) Tribute Run guide

After reading a few guides on this, and realising (when it is to late) that they have errors I decided to do an Auxilium Guild guide to the Tribute Run.

Trap repair Items
1 x Frost Oil – Made by Alchemist
1 x Thorium Widget – Made by Engineer

Gordok Ogre Suit Items
4 x Bolt of Runecloth – Made by Tailor
8 x Rugged Leather – Gathered by Skinner
1 x Ogre Tannin – Found in Dire Maul Instance
2 x Rune Thread – Purchased from Vendor

Group Formation
1 x Healer
1 x Tank
1 x Rogue (with 300 lockpicking) *
1 x Mage (mainly for sheep)
1 x Any
* If you are unable to find a rogue then you will need Crescent Key from DM East, and the Gordok Courtyard Key from DM North or a stack of Powerful Seaforium Charge

Important information
Do not kill any of the Bosses, they start with “Captain” or “Guard”. when you kill the King, they will all pay a tribute to their new King (well 5 kings), and each of these items it better than the loot you get from killing them.
The Gordok Courtyard Key will disappear if you leave the instance.
Watch out for the eyes when inside the inner instance

Heading to the instance
You don’t have to fight any of the mobs on the way, all can be walked passed, however keep in a group just in case one aggros. When you get to DM follow the only way you can until you come to what looks like a T-junction. At this part you are heading right and then Left almost straight away (there is a Small Arched doorway to go through).

No you are in the ‘Broken Commons’, you want to be the opposite side to where you are. I know that you don't have to fight anyone if you go right and follow it round, just be careful. You will find a door that needs the Crescent Key.

Inside the instance
Kill the mob that you will be able to see from here, and wait for a couple of pats to pass, as they do pull them back to where the instance entrance is and dispose of them.

Head to the left pulling them and killing until you have reached the corner. You should now be near a separate room that has a slight ramp up to it and a large raised rectangular part in the middle.

When you head in to the new area, be careful of more pats; take you time, pulling and killing. Head to the left and get to the corner. You will now be able to see a ramp up to the Rectangular platform, A “Guard Boss” will patrol that area, and he comes down and he turns right, walks up to the corner and then goes back. Be careful of him, if you do aggro him, run to the instance entrance while leaving a member there to ensure he does not stay at the entrance waiting for you (That member will die).

You will need to go where the boss does, so, head that way, pulling mobs out of the “Guard Boss” patrol area. Keep following the path round until you reach a door on your Left.

This door requires The Gordok Courtyard Key which is in the middle of that raised platform. If you have a rogue send them up to loot the box (via the ramp you passed). It does not have to be a Rogue but if you do not have stealth then just be very careful and keep an eye out (by doing this now, you can still leave the instance if you aggro the “Guard Boss”)

Inside the Inner Instance
Head in and clear the mobs, including some bugs which need a little AoE lesson. You come to a room where you can see a Broken Ice Trap, hang back for a bit. A “Guard Boss” will patrol this area; he will walk right over the Broken Ice Trap. You will need to pull the mobs that a by the fire and pull them far back so they do not get the “Guard Boss” on you as well, if this bit goes well it is all down hill from here (Apart form the King).

When the “Guard Boss” walks away quickly fix the Trap with 1 Frost Oil & 1 Thorium Widget. Then move back and wait for the idiot of an Ogre to activate the trap. He will now be like that for the remainder of the instance.

The Goblin by the Fire can make you a Gordok Ogre Suit if you have all the bits, more often than not you will still need the Ogre Tannin.

Kill the mobs you can see around you, and head round to the ramp which leads to the next level. You will need to clear this level of all mobs, which is only a couple of groups. Once you have done that heal up and rebuff, as when you loot the Ogre Tannin (BoP) a semi-boss will come down, he is not hard as long as you have rested.

Whoever has the 4 Bolt of Runecloth, 8 Rugged Leather, 1 Ogre Tannin & 2 Rune Thread can head back to the Goblin and make the Gordok Ogre Suit. I would recommend that you all go down in case one of the eyes’ turns up. Once you have it head up and clear all the mobs away from the Door area.

Kings Area
Head through the door and clear the mobs until you reach the “Captain Boss”. At this point use the Gordok Ogre Suit and have a little chat with him, he will run back the way you came, so be out of the way when you start to talk (I am unsure if you can aggro him, but better to be safe than … … … dead). Also do not waist the opportunity to see an Ogre dance, whoever has the suit on should try a few emotes’ as they can be quite funny.

OK almost there. Head on to where you can see some mobs, basically clear them all, as you may need this room to fight the boss. The dogs can all be aggro’ed at the same time and then AoE’ed.

Boss Fight
You want to keep his add alive as this will improve the Tribute loot, however he will heal the king, so if you can Ice-Trap the add, or Pull them away from each other it helps. The King can hit very hard so keep him on the tank. This should not be a big problem, but having a Lock with SS will help. If all goes well you will not have the Boss to loot and the Gordok Tribute

Notes
So that’s it, I have not described how the group should dispose of most mobs as you should already know that, nor have I mentioned (in-detail) how to handle the King as it will depend on the group.

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March 5, 2010

Azshara Demons (Leveling Guide)

The demons in northeast Azshara are not only a great place to grind in your late 40's'/early 50's, but are also a gold mine for 60's. Each mob is between level 50-53, drops a decent amount of silver, and very frequently drop runecloth and even felcloth. After about 15 minutes of grinding them I had about a stack of runecloth and 2 felcloth.

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March 4, 2010

Rogue Enchant List (Warcraft Leveling)

I always forgot which mats i needed for what enchant so i made me a list of all usefull (lvl60) rogue enchants and the mats need for them.

Boots
Greater Agility: +7 Agility.
- Greater Eternal Essence x8

Greater Stamina: +7 Stamina.
- Dream Dust x10

Minor Speed: give a slight movement speed increase.
- Small Radiant Shard
- Aquamarine
- Lesser Nether Essence

Bracer
Superior Strength: +9 Strenght.
- Illusion Dust x6
- Greater Eternal Essence x6

Superior Stamina: +9 Stamina.
- Illusion Dust x15

Chest
Greater Stats: +4 to all stats.
- Large Brilliant Shard x4
- Illusion Dust x15
- Greater Eternal Essence x10

Major Health: +100 Health
- Illusion Dust x6
- Small Brilliant Shard x1

Head/legs
Lesser Arcanum of Voracity: +8 Agility.
- Libram of Voracity
- Black Diamond
- Whipper Root Tuber x4 (Felwood)
- Crystal Force x4 (Un'goro)
Where to get: Mathredis Firestar (Burning Steppes)

Death's Embrace: +28 AP & 1% dodge
- Arcanum of Rapidity*
- Punctured Voodoo Doll
- Primal Hakkari Kossack

*Arcanum of Rapidity: 1% haste
- Libram of Rapidity
- Pristine Black Diamond
- Large Brilliant Shard x2
- Blood of Heroes x2
Where to get: Lorekeeper Lydros (Dire Maul)

Libram of Constitution: +100 HP
- Black Diamond
- Night Dragon’s Breath x4 (Felwood)
- 1 Lung Juice $!$%tail (Blasted Lands)
Where to get: Mathredis Firestar (Burning Steppes)

Libram of Resilience: +20 FR
- Black Diamond
- Crystal Spire x4 (Un’goro)
- Burning Essence
Where to get: Mathredis Firestar (Burning Steppes)

Shoulders
Zandalar Signet of Might: +30 AP
- exalted @ Zandalar (ZG)
- Zandalar Honor Token x15

Flame Mantle of the Dawn: +5 FR
- Revered @ Argent Dawn

Nature Mantle of the Dawn: +5 NR
- Revered @ Argent Dawn

Chromatic Mantle of the Dawn: +5 Resistance to all magic schools
- Exalted @ Argent Dawn

Cloak
Lesser Agility: +3 Agility.
- Lesser Nether Essence x2

Subtlety: Threat -2%
- Nexus Crystal x4
- Large Brilliant Shard x6
- Black Diamond x2

Stealth: increase stealth
- Nexus Crystal x3
- Large Brilliant Shard x8
- Black Lotus x2

Dodge: +1% Dodge
- Nexus Crystal x3
- Large Brilliant Shard x8
- Guardian Stone x8

Greater Nature Resistance: +15 NR
- Nexus Crystal x2
- Large Brilliant Shard x8
- Living Essence x4

Greater Fire Resistance: +15 FR
- Nexus Crystal x3
- Large Brilliant Shard x8
- Essence of Fire x4

Greater Resistance: +5 to all resistances.
- Lesser Eternal Essence x2
- Heart of Fire
- Core of Earth
- Globe of Water
- Breath of Wind
- Ichor of Undeath

Gloves
Superior Agility: +15 Agility.
- Nexus Crystal x3
- Large Brilliant Shard x8
- Essence of Air x4

Greater Agility: +7 Agility.
- Lesser Eternal Essence x3
- Illusion Dust x3

Minor Haste: grants a +1% attack speed bonus
- Large Radiant Shard x2
- Wildvine x2

Weapon
Agility: +15 Agility.
- Large Brilliant Shard x6
- Greater Eternal Essence x6
- Illusion Dust x4
- Essence of Air x2

Crusader: proc heals for 75 to 125 and increases Strength by 100 for 15 sec.
- Large Brilliant Shard x4
- Righteous Orb x2

Lifestealing: often steals life from the enemy and gives it to the wielder.
- Large Brilliant Shard x6
- Essence of Undeath x6
- Living Essence x6

Superior Striking: 5 additional points of damage.
- Large Brilliant Shard x2
- Greater Eternal Essence x10

Fiery Weapon: often strikes for 40 additional fire damage.
- Small Radiant Shard x4
- Essence of Fire

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March 3, 2010

Set Freezing Trap While In Combat (Warcraft Leveling)

/script PetPassiveMode();
/cast Freezing Trap

You can successfully drop a trap while in combat. Testing this should only require 10-15 seconds as it is not "Maybe it will work" thing, it is extremely easy to pull off, just hit the macro three or four times in a row.

enjoy :)

(this was given to me from a friend, i dont know where the original content is from but did not see it posted here….edited to make shadowwhisper happy)

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