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February 14, 2010

Enchanting Grind (WoW Leveling Guide)

Nothing has been posted about grinding through enchanting yet, so here's my
attempt.

The following is a *rough strategy* of how to skill
up in enchanting. This might not be 100% accurate, but should give
anybody a good idea of how to tackle what is the most awkward
profession in the game. In addition I am currently only level 257 in
Enchanting - so I am not prepared to comment much beyond 250!

As with all professions, enchanting definitely is easier to grind after
you have a character at level 40 or greater. This way up until level
40, you can concentrate on getting cash for your mount. For a
'support' profession, you really need one that allows you to easily
make green items. Tailoring is the most sensible, as all of the
ingredients are available as drops or vendor bought. Leatherworking
is also a very good profession for making green items, especially
higher level ones (i.e. lvl 40~55), as the requirement tends to be
leather and a few vendor materials. That said, my own preference is a
'collection' profession (Skinning, Mining, Herbalism), as you can
then sell these items for much needed cash.

As hard as I've tried, I've not been able to come up with a definitive list of what
to grind on at specific skill levels. The reason being that its
impossible to know what each individual person has in the way of
resources. A person who has access to somebody with Engineering or
Blacksmith, is likely to end up with lots of essences, whereas a
person with access to Tailoring or Leatherworking, will end up with
lots of Dust. In addition, disenchant results are slightly random -
something which generally gives Dust may suddenly give you an Essence
or even a Shard, though it doesn't happen often, it is often enough
to make life difficult to create a perfect guide (Weapons seem to be
more random than Armor).

One useful hint that I can give you is with reference to when an Enchant
initially goes from Orange to Yellow. You should still get a skill up for
the first 5/10 enchants you do. You may get one non-skill up from this 'buffer',
but its still worth doing if there are no more efficient enchants.

Endeavour to locate a *good* list of Enchants, and go from one level to the
next. Every time you hit a 'magic 5' (i.e. multiple of 5: 5, 10, 15
etc) look on the list and see if there is a more efficient item that
you could be making, often there will be.

Try to be semi-self supporting. Once you hit 150 in Enchanting, there
is no reason why you shouldn't be selling some of your enchants for around the 1g/2g
mark. This definitely helps the cash flow no end. Level 250 is where
your enchants become more popular, and you can charge a significant
chunk of money for enchants. If you get the balance right, then you
should be able to buy the raw disenchanted ingredients and break even
once you have done some enchants.

I cannot iterate the following enough, but always disenchant quest
rewards - around 50% of the time I find that they drop shards.
Although the sell price of the item seems very attractive at times,
the disenchanted items should make you more.

If you're in a guild then see if you can team up with somebody else
who wants to grind up a skill. Leatherworking is a good one. If you
pick up skinning, then give them all your leather and get them to make
up green items for you to disenchant. Both of you benefit Smile

One other possible difficulty is trying
to get the raw rod for enchanting (e.g. copper, silver, golden,
truesilver, arcanite). My own take on this, is to try and buy all of
the ingredients to make one, and then try to find a blacksmith who is
prepared to make one. Offering double the cost of the learned
blacksmith recipe is a good idea as well, as this way the blacksmith
will make a profit even if they have had to learn the recipe.
Arcanite Rods are also very difficult to get. They require a high
level Alchemist and a high level Blacksmith, plus a dropped recipe
(Transmute Arcanite), rare resources (Arcane Crystals) - and that's
before you even get to enchant the thing. Expect to pay upwards of
100g for an Arcanite Rod.

Bear in mind as well, that the
Artisan trainer for Enchanting is within the Uldmaan Instance. This
however isn't too much of a hassle, as you can't train in Artisan
Enchanting until level 35, and that's about the right level for this
instance. Go with a level 60 friend and life will be really easy, but
if not, then go with a group and make sure that you want to stop off
there for around 10 minutes to level up enchanting. Offer the whole
group enchants that will get you skill ups if necessary! I would
recommend however, to level up to 225 before going to Uldmaan, and
taking enough resources with you to level up from 225 to 250 in the
instance. Also take about 20g with you and you can learn every
225~250 enchant that can be taught, that way you will never have to
go back into the instance. The reason for stopping at 250, is that
every enchant with a requirement beyond 250, is vendor bought or
dropped.

—-

Although I can't create a definitive list
of what to do when, the following is a rough idea of what to go for.
I've concentrated on things that require Dusts as it is generally
easier to get Dust than anything else.

1~50 - Disenchant anything!
1 - Enchant Chest - Minor Health (1 x Strange Dust)
50 - Enchant Bracer - Minor Stamina (3 x Strange Dust)
80 - Enchant Bracer - Minor Strength (5 x Strange Dust)
110 - Enchant 2H Weapon - Lesser Spirit (6 x Strange Dust)
130 - Enchant Bracer - Lesser Stamina (2 x Soul Dust)
140 - Enchant Bracer - Lesser Strength (2 x Soul Dust)
160 - Enchant Chest - Greater Health (3 x Soul Dust)
170 - Enchant Boots - Lesser Stamina (4 x Soul Dust)
180 - Enchant Bracer - Strength (1 x Vision Dust)
205 - Enchant Cloak - Greater Defence (3 x Vision Dust)
210 - Enchant Shield - Stamina (5 x Vision Dust)
215 - Enchant Boots - Stamina (5 x Vision Dust)
220 - Enchant Chest - Superior Health (6 x Vision Dust)
245 - Enchant Bracer - Greater Stamina (5 x Dream Dust)
260 - Enchant Boots - Greater Stamina (10 x Dream Dust)
265 - Enchant Shield - Greater Stamina (10 x Dream Dust)
285 - Enchant Cloak - Superior Defence (8 x Illusion Dust)

Erm - Ok, you could use this as a what to grind at what level I guess :p

—-

The following is a reasonable list of efficient green armor items to make
and disenchant. I've concentrated on Leatherworking and Tailoring,
for the simple reason, that I don't consider Blacksmithing and
Engineering to be very efficient as nearly all green items require
'uncommon' resources. Although alot of green Leather items require
Hides, not all do, and at higher levels the requirement for hide
drops significantly.

Strange Dust -
T30 - Brown Linen Robe (Low Yield) - 3 Bolts Linen (6) + 1 Coarse Thread
T85 - Heavy Woolen Cloak - 3 Bolts Wool (9) + 2 Fine Thread
L105 - Fine Leather Pants - 8 x Med Leather + 1 Bolt Wool (3) + 1 Fine Thread

Soul Dust -
L150 - Green Leather Armor (Vendor) - 9 x Heavy Leather + 2 x Green Dye + 4 x Fine Thread
L160 - Guardian Pants - 12 x Heavy Leather + 2 x Bolts Silk (10) + 2 x Fine Thread
T165 - Green Silk Armor (Drop) - 5 Bolts Silk (20) + 1 Silken Thread
T175 - Azure Silk Cloak (Vendor) - 3 Bolts Silk (15) + 2 Fine Thread + 2 Blue Dye
T205 - Black Mageweave Leggings - 3 Bolts Mageweave (15) + 2 Silken Thread
T205 - Black Mageweave Vest - 2 Bolts Mageweave (10) + 3 Silken Thread

Vision Dust -
L205 - Nightscape Headband - 5 x Thick Leather + 2 x Silken Thread
T210 - Black Mageweave Robe - 3 Bolts Mageweave (15) + 1 Heavy Silken Thread
T215 - Black Mageweave Gloves - 2 Bolts Mageweave (10) + 2 Heavy Silken Thread

Dream Dust -
T255 - Frostweave Robe (Drop) - 5 Bolts Mageweave (25) + 1 Rune Thread
L260 - Wicked Leather Gauntlets (Vendor) - 8 x Rugged Leather + 1 x Black Dye + 1 x Rune Thread
T265 - Runecloth Belt - 3 Bolts Runecloth (15) + 1 Rune Thread
T265 - Runecloth Gloves - 4 Bolts Runecloth (20) + 1 Rune Thread + 4 Rugged Leather
L265 - Wicked Leather Bracers (Drop) - 8 x Rugged Leather + 1 x Black Dye + 1 x Rune Thread

Good places to grind cloth (i.e. multi-drops of cloth from 1 of 3 kills or better)
I play horde so this is horde related:
Linen - Theramore Keep (South of Ratchet)
Wool - Dunholm Keep (Hillsbrad)
Silk - Roguefury Caves (Thousand Needles)
Silk - Scarlet Monastery (Trisfal Glades)
Mageweave - Feralas (Various Ogres)

—-

Overall, Enchanting can become a profitable and rewarding skill to have,
however getting to skill 300 and some of the better enchants, will take considerable
investment of cash, time and hair pulling.

One final piece is aimed at all of the buyers of enchants - please don't hassle if you
feel that an enchant is overpriced. Check out a web site and see what
actual ingredients are required for the enchant you're after. Every
shard used is effectively a blue item that wasn't sold on the AH, and
essence's come from green weapons. Some of the top level enchants
require 4 shards and a whole host of other items. If necessary
/whisper the enchanter and see what enchant they'd be prepared to do
for the price you're willing to pay. Its not your right to have an
enchant on an item, and selling enchants in a city requires the
enchanter to take time out from doing other things - *we* can't just
put our trade on the AH!

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February 13, 2010

Warriors Leveling Guide (1-60) (WoW Leveling Guide)

…. A Warriors Leveling guide (1-60)

I've been reading all the threads here on (in the wow forums that is) for the last 6 months. Not many leveling guides or help for warriors and in fact a few threads asking for them. Well I tend to be a masochist in picking classes that I love but don't have any ups (faster traveling, free mounts, healing, etc) thats why I tend to play a warrior or a priest.

Now for those rolling a warrior from scratch, hopefully this guild will help. I will give you the horde point of view ( I hate alliance though I have played alliance chars up to 20 a few time but the basis is usually the same). Now I wrote this with the PVP player in mind so for PVE servers it will be much easier for you to level. In this guide you will also see a talent build to take what points to put in at what levels and when to respec for maximum efficiency.

When picking your race, it does not matter. It truly doesn't, in the end (PVP or PVE content) it comes down to skills. I will tell you I tend to pick an Orc, but any class has its ups and downs. Just pick what race you like.

Levels 1-6: Do all your quests in your starting zone. Its useful for rep and xp. When your done you should be level 5 so grind 6 away so you are more than prepared for the next zone.

Before you start your second zone go to the third, they tend to put quests in this zone for the second zone, so pick them all up and head to your second zone.

Level 7-11: Pick up all the quests and do them all. Not much thinking involved.

Levels 12-14: Third zone same thing here.

15-25: For horde you will be doing Silverpine, Crossroads then finish up in Stonetalon do quests. Stay away from grinding. Levels 19-23 do a couple of Wailing Caverns runs for some xp, quests and loot and if you want SFK and BFD.

Big keys: Always do chain quests. They always end (well, the majority of the time) with a great reward. Also if you are a solo type, stay away from orange quests or quests that you can't do fairly easily. Wait until they are yellow or green. Always dump a grey quest. Also don't spend your gold, save for your mount. And go into cooking and first aid and fishing get those and keep those as high as you can because its basically free healling and minimizes your down time.

Levels 26-37: Thousand Needles and Shimmering Flats. Stay away from the quests that tell you to go to another zone. Finish as many quests you want. Also run Gnomeragan and SM up to Cath.

38-44: Everyones favorite…..STV, hahaha. Pick up quests in Booty Bay then head to Grom'Gol, don't forget to pick up the FP at the top of the build to the far right. Pick up all the quests in Grom'gol and try to do them all. Do SM runs for some no brainer xp and good loot. YOU WILL GET GANKED (on a pvp server) SO LIVE WITH IT.

45-50: Tanaris and Felwood are your friends. Do all the quests there and run ZF a few times for loot and xp.

50-54: Finish up your Tanaris and Felwood quests and if you havent and do Un'Goro. Pick up all the quests there and do them. There are a lot of alliance/horde, however they tend to leave you alone because they are either doing quests themselves or farming mats. I do suggest to take a buddy though. Start running Sunken Temple. Great loot and xp and if you are a skinner plenty dragons to skin.

55-57: I put off WPL till you are a higher level because on PVP servers this is gank central for high levels. Do quests there and in Wintersprings and don't forget to equip your argent dawn trinket when in the plaguelands. Don't turn in the scourge stones till after you get honored with argent dawn. Try to run BRD to get attuned to molten core and make sure you pick up the quest from the dead dwarve which you can only pick up when you are dead yourself to get the shadow forge key. BRD is your first taste of end game instancing. Very good loot and xp as well (if you are in a good group).

58-60: EPL and Silithus questing. If you want grind away but make sure you are rested if not just quest away.

There you have it. The key to level is knowing the quests and doing them. Thottbot or allakhazam is your friend. Plus questing doesn't make you go insane like mindless grinding does.

Now for the talent choices…..

Levels 10-14: Cruelty (Crit is always good)
Levels 15-19: Unbridled Wrath (Gets you a lot of rage fast)
Levels 20-24: Improved Battle Shout (Ups your DPS)
Levels 25-29: Duel Wield Specialization (Ups your DPS again
Levels 30-32: Improved Rend (More damage)
Levels 33-34: Improved Heroic Stike (This will be your version of mortal strike or bloodthirst for the mean time use this and sunder armor always on mobs)
Levels 35-36: Improved Charge (Gets you more rage now)
Level 37: Improved Heroic Strike
Levels 38-39: Deflection (Not taking damage is always good)
Levels 40-42: Deep Wounds (More damge=execellent)
Levels 43-44: Improved Overpower (Critting on a rogue especially a night elf is fun)

When you hit level 45 you are going to respec.

Now what to respec at 45 to…..

Your will put 31 points into Fury:
5 in Cruelty
5 in Unbridled Wrath
5 in Improved Battle Shout
5 in Duel Wield Specialization
5 in Enrage
4 in Flurry
1 in Deathwish
and 1 in Bloodthirst

That leaves 5pts left what to put them in?

Put 5 in Anticipation from the defense tree….

wtf? why?

1pt of defense, and correct me if I am wrong or leaving out something gives you 0.4% chance to block, parry and dodge. With 5pts in anticipation it gives you 10 defense which in turn gives you 4% extra chance to block, parry and dodge.

Now I will suggest what else to put in up until level 59 so when you hit 60 you can put that last point in or respec.

Levels 46-47: Improved Beserker Rage
Levels 48-49: Improved Bloodrage
Levels 50-54: Deflection
Levels 55-59: Toughness
Level 60 if you wish: Piercing Howl, its great in BG

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February 12, 2010

Speak too a chinese gold farmer (WoW Leveling)

Greetings
# ni hao - hello, how are you?
# ni men hao - Hello you all.
# Wan shang hao? - Whats up? (lit: where are you going?)
# hen gao xing ren shi nin - I am very happy to meet you.
# Shen-ti hao ma How are you?
# Zao an - Good morning
# Wu an - Good afternoon
# Wan shang hao! - Good evening!

Greeting Responses
# Hen hao, nin ne? - Very well, and you?
# Bu zen meyang. - Not up to much.

Farewells
# Zai jian See you again / Goodbye
# Wan an - Good night
# Wo xi wang ni you hen hao de vi tian - I hope you have a good day
# Zuo ge hao meng! - Sweet dreams! (lit: have good dreams)
# Wo lei si le - Im dead tired

Phrases for partying
# Ni yao bu yao zu dui? Would you like to join my group?
# Huan ying (equivilant to welcome) Glad you could join us
# Ji ji le? What level are you now?
# Deng yi xia r. - Rest a moment.
# Zou le! - Run!
# Ni xian zou. - You go first.
# Deng yi xia r - Wait a second.
# Zan men deng hui r, rang ta men gan shang lai. - Lets wait a minute and let them catch up with us.
# Tai nan le! - Too difficult!
# Guo gao ji - Too high level

Retaliation against Farmers, KSers, Beggers, etc
# Qing bu yao fan wo please dont bother me
# Qing bu yao qiang wo de guai please do not steal my mobs
# Wo ke yi zi ji zuo - I can do it by myself
# Bie wei wo dan xin! - Dont worry about me!
# Wo mei you qian le - I have no money
# Wei, zai ze ge you si zuo ze zong shi qing dui wo me lai shuo shi yi jian hen mei you li mao de shi Hey, it's uncouth to do this (unethical PK / KS)
# qing wen ze li you duo shao ge zhen zhen de ren zai wan ya? How many of you guys are human?
# Qing bie zai ze yang zuo le Please refrain from doing this again
# Yao shi wo yi zhi qiang ni de de ren, ni hui bu hui jie yi ba? Don't mind if I steal your mobs too?
# Yao shi ni bu ze me mei you li de zuo ze zong shi, ni ke neng zai ze ge you xi li mian jiao shang gen duo peng you. If you didn't behave in this manner, you would make more friends in game
# Bu yao zai wai mian re ma fan. - Dont stir up trouble
# Yi qie xiang qian kan Everyone thinks only about money
# De le! - Stop it! / Enough!
# A, za shang le ma? - Oh, did that hurt?

Requesting Help
# Qing bang mang! Help!
# Ni keyi bang wo ma? Could you help me?
# Qing gei wo ge hui cheng Please give me ESC Scroll
# Qing bang xia mang - Please do me a favor
# Wo mi lu le I am lost
# Wo xu yao I need
# Wo mei ci r le! - Im stuck!

Questions
# ni hui jiang yingyu ma? Do you speak english?
# ni ming bai ma? Do you understand?
# ni shi na li ren? OR ni na li de? Where are you from?
# Ni keyi bang wo ma? could you help me?
# ni zai na li? where are you?
# Nai he? - Why? (lit: what reason?)
# Shen-me Yang? What?
# Mei Shi? alright? (ok?)
# qing bie zai ze yang zuo le must I repeat this?
# Ni juede wo hen ben ma? - Do you think Im an idiot?

Apologies
# Dui buqi - Im sorry
# Wo bu dong (ni de yi si) - I dont understand (what you mean)
# wo shi meigo ren I am American
# Wo zheng zai xue hua yu I am still learning Chinese.
# Wo zhi hui jiang ying wen. Wo hui jiang yi dian dian zhong wen. - I can only speak English and a few chinese phrases.
# wo bu ming bai ni shuo shen me - I dont understand what you are saying
# Hen bao qian da rao ni - Im sorry to disturb you
# Bie jin zhang, wo shi nao zhewan r de - Take it easy, Im joking around
# Ta zai dou ni! - Hes kidding you!
# Zhi shi shuo shuo wan r, kan ni de fan ying - I only said it to see your reaction
# Ni de hao yi wo ling le, li wu jiu bu shou le. - I appreciate your goodwill, but I cant accept your gift.
# Lao jia - Excuse me

Requests
# jia you GO GO GO!
# kan kan look look!
# Zou le! - Run!
# Deng yi xia r. - Rest a moment.
# Ni xian zou. - You go first.
# bu yao sha ta dont kill her/him/me
# qing gei wo ge hui cheng please give me ESC Scroll
# Qing bang mang! Help!
# Gou lai - Come here
# Qing gen wo lai - Please come with me
# Bie jin zhang! - Dont be tense! (Take it easy, Cool it)
# Nai xin dian r - Be patient
# Qiao wo de! - Watch me! (lit: Watch what I do!)
# Deng yi xia r - Wait a second.
# Bie wei wo dan xin! - Dont worry about me!
# Zan men deng hui r, rang ta men gan shang lai. - Lets wait a minute and let them catch up with us.
# Wo men bie zai tan zhe ge wen ti le. - Lets drop it. (Lit: Lets not talk on this subject)
# Bu yao fang qi. - Dont give up.
# Qing bang xia mang - Please do me a favor
# Qing zhu yi - Please pay attention
# You mei qian - Do you have the money?

Exclamations
# Wahhh! wow!
# Ai ya! - Oh my! (generic surprise)
# Ta ma di! - Oh $!@%!
# Cao! - !&$%!
# Shuai! - Cool!
# Zao le! - ######! (expression of displeasure)
# Bu yao jin! - Nevermind!
# Gou le! - Enough!
# Zao de hen! - What a mess!
# Bie zhao ji! - Dont worry!
# Da qing tian r! - Its a great day!
# Hao kan! - Pretty!
# Zhu ni hao yun! - Good luck!
# Shuo ding le! - Agreed!
# Dang zhen! - Really! (no joking!)
# Zhen tao yan! - How annoying!
# Hao le - Ok, Good enough (can mean ok or as a truce, more like lets stop arguing)
# Xiao xin de! - Be careful!
# Dang xin! - Look out!
# Bang ji le! - Excellent!
# Na hao ji le! - Thats great!
# Bu cuo! - Not bad!

Nice Comments
# Peng you Friend
# Hen hao wan - That was fun
# Ni bei sha shi le? Rang wo yong mo shu lai shi ni fu huo You're dead? Let me fix that with some reincarnation magick.
# Wo hen xi huan ni. Wo men ke yi jiao ge peng you ma? I like you. Can we forge a friendship together?
# Xie xie - Thanks
# Xie xie ni - Thank you
# Fei chang gan xie OR Hen gan xie - Thank you very much
# Bu ke qi - Youre welcome
# Bu xie - Dont mention it! (i.e. form of youre welcome)
# Mei wenti - No problem
# Mei guanxi - Doesnt matter
# Ni zhen bang! - Youre excellent!
# Bu gan dang - I dont really deserve it / You flatter me
# Zi ji na. - Help yourself.
# Dui dui dui - Mm-hmm (confirms one is listening, lit: Right, right, right)
# Qing fang xin - Please dont worry

Insults
# hu shuo bull$!@%! (Lit: You speak nonsense)
# Chi shi! OR Gun dan! - !&$% off!
# qu ni de! to ###### with you!
# qu di yu! Go to ######!
# Gin wo de pi gu! - Kiss my ######!
# Ni shi pian zi! - You are a cheat!
# Cao ni zu zong shi ba dai - !&$% the 18 generations of your ancestors
# Ni shi bai chi - You are an idiot.
# Chun zi - Moron
# Sha gua - Retard (Literally: stupid melon)
# Wang ba dan - ######
# Ha wo deh bang - Suck my %@$%
# Ni meiyou langun! - You have no %@$%!
# Wo xi wang ni man man si, dan kuai dian xia di yu! - I wish you a slow death, but a quick ride to ######!
# Shi Langui - %@$%

Questions
# Zai ma - What are you doing?
# Yao bu yao wo dai nia - do you want to group with me and make level up?

Misc. Statements
# Bu - no
# En - yes
# Ke neng - Probably
# Ye xu - Possibly
# Yi ding - Certainly/Definitely
# Dang ran le! - Of course!
# Bie - Dont
# bu yao - dont want
# bu hao - not good
# Ni cuo le. - Youre wrong
# Hao Pa le - That was scary
# Que qie - Exactly
# Nan Man
# Nuu Woman
# Ni - You
# Wo - I
# Wo men - We
# Wo Jiao () My name is ()
# Suan le - Forget it.
# Wo xu yao - I need
# qian - money
# pijiu - Beer
# Ren - person, people
# xiao - little
# dao - mei a wo! I have bad luck!
# Wo - shi mei guo ren - I am from the US
# Wo - hen fan. - Im very bored.
# Tai ji le! - Too crowded!
# Hui jia - Go home
# Shuei jiao - Sleep
# Bang wo zhao zhao - Help me find
# Zhao ta - Find him
# Gei ni - Give me
# Deng wo yi xia, wo qui jiu ren - Wait a moment, I will help someone
# Jing yan - XP
# Bu dong - Dont
# Wu bu dong - I dont know
# Bu yong - NP
# Bu yong xiexie - NP Thanks
# Wo shi - I am
# Zou - Go
# Deng - Wait
# Si wang (Shi de) - Die
# Huai - Bad (bu hao)
# Shen me - What
# Ni ne - You
# Nu - Girl
# Nan - Boy
# Hao de - OK
# Shi ta - He is
# Mi mi - Secret
# Zhe shi wo de mi mi- I have a secret
# Who shi - I am
# Ni dai wo - To party (wo dai ni)
# vFen - Minute
# Yao - get
# Wo yao ni - I get you
# Lai - come
# Ni yao - Can I
# Shenm - What is
# Shi de = yes
# Shi ma - Yes its
# Mestril - MT (mistell)
# Duei le, ni jian shenm - What is your name?
# Ye ke yi - OK
# Ni yao jia you a - Can I help you?
# Xian zai - Time
# Di jian - Elven Fortress
# SA (Qu Da) - PK
# Hao - Good
# Ye shi - Ying Yang
# Bu wo - time
# Mei guo - of USA
# Zhong guo - of China
# Xi huan - Like
# Jiao - Food
# Guo - too bad
# Mei you - no

I do not know if all of this is correct but if not please correct me, Cya!

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February 10, 2010

Crafting Intermediate Mining Blacksmithing Cash (Warcraft Leveling)

MONEY FROM INTERMEDIATE MINING (AND BLACKSMITHING)

This is a guide for leveling in mining (and blacksmithing) in order to get to the point where you can make some serious gold in the game. Let me just start off by saying that there are many ways to make gold from the mining and/or blacksmithing profession and you can certainly use this as a starting point for developing other methods. However, this guide will focus on getting you to mining level 125 and blacksmithing level 75. This guide will assume that you keep up with the training from the respective trainer to obtain the abilities discussed below.

MINING BACKGROUND

Mining consist of finding metal veins, collecting ore, and then smelting that ore into bars. A miner gets the ability to smelt and/or mine various metals at various levels. You can smelt the following metals at the following levels:

Mining Level 1: Copper
Mining Level 65: Tin
Mining Level 65: Bronze (1 bronze bar = 1 copper bar + 1 tin bar)
Mining Level 75: Silver
Mining Level 125: Iron
Mining Level 155: gold
Mining Level 165: Steel (1 steel bar = 1 iron bar + 1 coal)
Mining Level 175: Mithril

All of the above metals will produce one bar of the metal for one piece of ore when smelted. You can frequently get 4-5 pieces of ore from a single vein. There are other metals (truesilver and thorium) that can make you a TON of money, but I haven’t reached those levels yet so I will wait until I can develop a strategy for them before updating this guide.

Along with the metal, you also get various stones and gems from the veins, shown below:

- Copper veins: Rough Stones, Malachite, Shadowgem, Tigerseye
- Tin Veins: Coarse Stones, Jade, Lesser Moonstone, Moss Agate, Shadowgem
- Silver Vein: Lesser Moonstone, Moss Agate, Shadowgem
- Iron Veins: Heavy Stones, Aquamarine, Citrine, Jade, Lesser Moonstone
- gold Veins: Jade, Lesser Moonstone
- Mithril Veins: Solid Stone

So, as you can see, you will be collecting a lot of “stuff” from mining. The only thing directly useable by you is the ore as a miner. Everything else is used by blacksmiths and some other professions in some cases. Therefore, I chose to also become a blacksmith. As you will see, there is definitely money making synergy, even if you don’t you’re your blacksmithing products to other players.

MINING STRATEGY

First, as you will see above, you will only be able to mine and smelt copper until level 65. Luckily, you will get mining xp from both mining AND smelting for most, if not all, of this time. Therefore, clear out as much space as you can in your inventory and go to a lower level area. Just hunt around the foot hills for copper veins and collect ore, stones and gems until your inventory is full. I would go to the easiest area you can find so you don’t have to worry about mobs that much. For instance, see here for a map of copper veins in Elwynn Forest, near Stormwind. http://www.thottbot.com/?m=1108

Everything stacks so you will have a lot of material when you are full. In my inventory, I typically have 40 open slots (with my backpack full of other stuff and four 10 slot bags open. Theoretically you can fill each slot of the 40 with ore, stones and gems. If you do this, when you are done, you will probably have something like 3 slots of gems, 17 slots of ore and 20 slots of rough stone. It all depends on the drop rate of stone, but this is probably about right as the stone drops 2-3 sometimes and the ore typically drops one at a time. Your mileage may vary. You should note that, when smelting you will need at least one slot open for the bars to go into – as you use up the ore, it will open up another slot.

Once you are done, go to your local forge and just smelt away to make copper bars. At this point, without blacksmithing, just sell the bars, stone, gems either at auction or at vendor and rinse and repeat. The bars only sell for 10 copper and the stone only sells for 2 copper each.

BETTER STRATEGY: SYNERGY WITH BLACKSMITHING

Here’s where you can begin to see the synergy that blacksmithing can add. First, unless you really need the money from selling the gems, I would suggest banking them – they sell for good money to a vendor, typically, but you will definitely need them for armor and weapons later. Ore and stones are easy to get, gems are not since the drop rate is somewhat low. I would also save a good amount of the rough stone since blacksmiths will be able to make rough grinding stones at level 25, which are necessary for some blacksmithing plans. However, this is up to you. At level 25, making rough grinding stones is an excellent way to level.

And here is a key point: as a blacksmith, you should only make things that don’t use a lot of resources and, at the same time, are the highest difficulty available (orange, yellow, green is the order of difficulty). If you run out of orange, yellow is OK, but you won’t level as quickly. Green is very inefficient. Eventually things will “grey” out and won’t give you xp. Note that you will always get one level for each thing you make that is orange in difficulty, regardless how many resources it requires. Therefore, for leveling it don’t use gems to make something when you could get the same level by just using copper.

Therefore, I suggest you use the copper bars as a blacksmith to make copper chain pants ( see http://www.thottbot.com/?i=272 ). You can make copper chain pants from level 1 and they only require 4 copper bars. So, now for the synergy: copper chain pants sell to vendors for 67 copper – so with a little more effort, you can make 67 copper instead of 40 copper from just selling the four bars (a 68% profit difference). Keep making these pants out of copper bars until you reach level 25. I don’t remember how many pants it takes to get to level 25, but assuming it is about 35 or so, that would be about 140 iron ore, or 7 stacks.

You will get other recipes but all of them require additional resources. The only thing I would consider is making copper boots at level 20. These require 8 copper bars and no other resources. However, you will lose profit by making them – 8 copper bars would sell for 80 copper to a vendor and the boots only sell for 49 copper. However, they will also give you more xp than the pants at level 20. This minimal loss is enough to get you to level 25, which is where you can make rough grinding stones. Rough grinding stones sell to a vendor for 5 copper, while the rough stones only sell for 2 copper (a 150% profit difference). They will also give you good xp for a while, so just make these until they turn yellow in difficulty.

Note that the above examples assume you will sell the items to a vendor. The pants and boots should definitely go to a vendor since it is not worth selling them at auction. However, the rough grinding stones are in demand because they are required as blacksmithing components. Therefore, you may find it desirable to sell them on auction depending on the market at your server. I don’t have the specifics, but they will almost certainly sell for a decent amount above the vendor. It all depends on how much time you want to take setting up the auctions. I simply sold some to a vendor and kept some for myself.

Now things become a little fuzzy because there are so many options. But here is what I would suggest you use to level:

- Blacksmithing Level 35: Copper Chain Belt – 6 copper bars
- Blacksmithing Level 40: Runed Copper Gauntlets – 8 copper bars, 2 rough grinding stones
- Blacksmithing Level 45: Runed Copper Pants – 8 copper bars, 2 fine thread (buy from tailor vendor), 2 rough grinding stones

Some of this might be inefficient in terms of gaining xp because the difficulty of the item drops eventually, but these are the lowest cost items in terms of resources. Feel free to vary on what you use to level, but try to keep your costs down as much as possible.

At mining level 65, you get the ability to mine tin, which also drops coarse stones. Once again save the gems and coarse stones. After this level of mining is reached, use the following to level in blacksmithing:

Blacksmithing Level 65: Coarse Sharpening Stone – 1 coarse stone
Blacksmithing Level 75: Coarse Grinding Stone – 2 coarse stones

END GOAL OF THIS guide: MINING LEVEL 125, BLACKSMITHING LEVEL 75:

At level 75 in blacksmithing, you get the ability to make Coarse Grinding Stones. As far as mining goes, continue to mine whatever will give you xp (tin, silver, gold, etc). At level 125 in mining, you get the ability to mine/smelt iron. This is where you can make some serious money. Eventually copper and tin will grey out, as will smelting entirely. However, you will still get xp from mining silver, gold and, the goal of this guide in mining: Iron., which you will obtain at level 125 in mining.

And here, finally is where the cash really starts rolling in. Iron bars on my server sell for a buyout of 2 gold per stack and there is not much supply for sale out there. Last night there was one auction with a buyout of 1 gold 75 silver, 4 auctions with a buy out of 2 gold and 1 auction with a buyout of 7 gold (what WAS he thinking lol). Thus, there were only 6 auctions for Iron Bars. Given that I had 8 stacks of 20 iron bars that I had accumulated, I could have made a killing. But I only sold one at 1 gold 75 silver (just for kicks) and it sold very quickly. Therefore, if you are interested in easy money, just mine iron, smelt the bars and sell them at auction. No cost to you at all, other than time!

If you were to just find iron veins and throw away everything but the ore (bad idea because other things are very valuable also), you could fill up each slot in your inventory with 20 ore/bars. Assuming you spent enough time to fill up 40 slots in inventory, at 2 gold per stack this could theoretically net you 80 gold. That’s a lot of mining, but it’s easy money if you can put up with the grind.

Coarse grinding stones can also be sold for a good profit. While I haven’t sold any yet, there are NONE at the auction house right now and I hear people in ironforge frequently requesting them. I have asked myself, just see what the response will be, but no one ever had any for sale. Therefore, this is an untapped market. I will put up an auction tonight for coarse grinding stones and let you know how it goes.

The same strategy above can be extrapolated to heavy stone, mithril (which sells for 5 gold a stack) and other materials. But I have found that iron (iron ore) and tin (coarse stones) are the most plentiful veins in the game after copper. Therefore, I think this is sweet spot for money making.

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February 8, 2010

Macros, Scripts, Addons Etc. Explained (WoW Leveling)

This is a post that tries to explain the basic ideas behind and differences between terms like Macros, Scripts and AddOns to those who are either beginners to using such things or to making such things. All credits go to Legorol from the Hellscream server who posted this on the official Interface Customization bord.

Slash Commands
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To understand how everything else works, first it's useful to know what a Slash Command is. wow allows you to give simple commands to the game in the form of a slash (/) followed by the name of the command. You can give these commands directly by typing them into the chat box. An example would be the "/follow" command. If you target a friendly character and type "/follow" (without the quotes), you start following them. You can get a list of some of the slash commands by typing "/help".

Here is the official sticky the EU forum which gives the complete list of all slash commands:
http://forums-en.wow-europe.com/thread.aspx?fn=wow-interface-en&t=7&p=1&tmp=1#post7

There are several types of slash commands, a lot of which you may already be familiar with (such as /1, /p, /g). Some are designed to perform game actions (e.g. /follow, /assist, /cast), others are chat related commands (e.g. /yell, /chatlist) or give you information (/who). You also have emotes (/laugh, /bow).

Finally, there is one very special slash command "/script", which I will explain later.

Macros
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The purpose of a Macro is to allow you to create some very simple custom actions or tasks, based on the existing game actions. A macro is just a sequence of slash commands, which are executed immediately and in order when you execute the macro. To create a new macro, either type "/macro" (without the quotes), or click on the speach bubble next to the chat box and select macro. You can then give a macro a name, an icon and type in a few lines of slash commands. The macro is created in the form of an action that you can drag onto your hotbar. You can activate the macro by clicking on the resulting button on the hotbar.

An example macro would be:
/cast Fireball(Rank 1)
/yell "I am frying it!"
This macro merely casts a fireball, and then yells for everyone to hear that you have done so.

Macros have some severe limitations, and are only intended for very very simple tasks.

FAQ:
Q: Can I cast two or more spells in a macro?
A: No. The most important limitation is that you can not cast more than one spell using a macro. This limitation is there so that macros can't automate too much for you. You can have as many other commands within the 256 character limit as you like.

Q: Can I wait between commands in a macro?
A: No. There is no command for waiting or pausing in a macro.

Q: Can I make a macro that casts different spells?
A: Yes. It is perfectly possible to make a macro that casts a different spell each time you run it, perhaps cycling through a list of spells. The limitation is one spell cast per keypress or mouse click (i.e. one spell cast each time the macro is run), but that one spell can be different each time.

Scripts
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Usually, not just in wow, the term Script refers to a short to medium length program, written in some kind of simple programming language (called a scripting language). The purpose of a script is usually to control another program.

World of Warcraft has a powerful programming language called Lua embedded inside it, which is used for scripting. What this means is that wow is able to understand and execute little programs written in the Lua language. However, in wow, a script is usually not something that you use by itself, i.e. you don't just type in a script and execute it (although this is also possible). Instead, there are several places in wow where you have the option to enter scripts as part of something else.

The kind of places that you can use a script in:
[li] /script [command] : If you type the slash command "/script" in the chat box, you can follow it with one or more valid Lua language statements (i.e. a script), separated by semi-colons (;).
[li] Macros: you can enter scripts as part of macros, by putting one or more "/script" command in your macro.
[li] User Interface modifications and AddOns: You can read more about these below, but the main point is that these are all created using Lua scripts (and also XML technology, but don't worry about that right now).

In all the cases you can use scripts in, the things you can do with the scripts are the same.

So what can a script do? There are many resources on Lua scripts. Some of the links that are useful:
http://www.lua.org for an explanation of the language
http://www.wowwiki.com for reference material
The most important point however is that scripts are able to perform many more game actions than slash commands. This is done via a set of functions (called API or Application Programming Interface) that wow makes available for use in scripts. Here is a link to a quite extensive list of all the API functions available for use in scripts:
http://www.wowwiki.com/World_of_Warcraft_API

After all that explanation, here is an example of a script. [/pre] if (IsPartyLeader()) then
CastSpellByName("Fireball(Rank 1");
end[/pre] This script is very simple. When you execute this script, if you are the party leader, then you cast a fireball. To use this script, you could do so for example via the "/script" command. E.g. you could type this: [/pre] /script if (IsPartyLeader()) then CastSpellByName("Fireball(Rank 1"); end[/pre] directly into the chat box. Or you could make that line part of a macro, so that it's reusable.

In summary: a script in wow is a short program written in the Lua language, able to interact with the game and perform game actions. You use a script by including it as part of something else, e.g. by putting it in a macro via the /script command, or by putting it in a UI Mod or AddOn.

User Interface Mods and AddOns:
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Blizzard has made the decision that the user interface of World of Warcraft is fully customizable, modifiable and extendable. This is completely legal, and is encouraged by Blizzard. A User Interface Modification (UI Mod for short) and AddOn is exactly the same thing, the difference is merely in their names. Usually Mods tend to refer to smaller things that only modify existing funcionality of the user interface, whereas AddOns tend to add extra functionality. From now-on I will collectively refer to anything that customizes the wow UI as an AddOn.

AddOns are created using the Lua scripting language mentioned above, and XML technology. They are pretty powerful and can often do more than merely add fancy buttons and windows on your screen. I will not go into the gory details of how you create these, there are many excellent introductory guides around. Here is a link you will find useful if you are interested in more details:
http://www.wowwiki.com/Interface_Customization

From a user's point of view, what you need to know is that AddOns come in the form of one or more text files, ending in the ".xml" and ".lua" extensions. These files are supposed to go into a folder called Interface in your World of Warcraft folder, or into one of it's sub-folders. Usually AddOns are distributed as zip files by their authors, and you "install" them by simply unzipping them in your World of Warcraft folder. (If you don't see an Interface folder, don't worry. It is not there by default. If you want to put anything into it, you are free to create it yourself).

Warning: Be very very careful with AddOns that come as executable ".exe" files. Always triple-check before you use these to make sure that they really do what they say they do, as executable files can do anything whatsoever to your computer. AddOns are supposed to be written in text format in .xml and .lua files, so that anyone can check that there is nothing malicious about them. You have no such check available with executable files. Also, since AddOns only operate within wow, they can't harm your computer, whereas executable files can.

Having said that, lot of authors distribute their AddOns as executable files. These executables most of the time don't do more than just unzip the AddOn's files and place them in your wow folder in the appropriate places. Occasionally the executables are used to automatically download updated versions of the AddOn, or to upload data collected by the AddOn (for example item statistics to be put on a web-site etc.).

Installing: You usually install an AddOn by simply unzipping the file it came in into your World of Warcraft folder. Sometimes you have to copy the AddOn's files into its place manually. Each AddOn lives in its own folder, and you should end up with a folder structure like this for each AddOn:
World of WarfratInterfaceAddOns<addon name>

Uninstalling: You can always uninstall any AddOn by deleting the AddOn's folder. You can reset the wow UI to its default state by deleting the World of WarcraftInterface folder.

Cosmos, CTMod, Gypsy, Nurfed and other AddOn packages:
———————————————————–
If you look around the forums a bit, you will see names like Cosmos, CTMod, Gypsy and Nurfed popping up. These are major AddOn packages that contain a large number of UI AddOns. Their authors (often working in teams) are respectable members of the wow community who have worked hard to create useful (and sometimes not-so-useful) AddOns for your gaming pleasure, and have bundled them together into one easy-to-use package.

Feel free to use any and all of these packages. They are legal, Blizzard allows and encourages their use, although you won't get technical support from Blizzard if something is wrong with them. There are many of these around, download and try a few of them and see if you like them. Usually the authors make these packages highly configurable so that you can adjust them to your needs.

Note: a lot of these major AddOn packages conflict with each other, so you won't be able to use them together.

Standalone, pure AddOns, what's so good about them?
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You will often see AddOn authors being proud of their AddOn being "standalone", or "pure addon". In the past, often AddOns modified existing UI functionality by changing something in the existing, core UI files provided by Blizzard. This has lead to conflicts as different AddOns all tried to modify the same file. A "pure addon" is one that does not modify any existing files, and merely adds its own files. This is a very good thing, because you can have any number of such AddOns happily coexisting side-by-side.

Also, a lot of AddOns depend on other AddOns for their operation. For example, most AddOns in the Cosmos package wouldn't work by themselves, and need some of the core AddOns in the Cosmos package to be present to work. A "standalone" AddOn is one that is capable of working by itself, with nothing more than just that one AddOn being present. Again, this is a good thing, because it allows you to pick and choose just those exact AddOns that you want, without having anything you don't want.

Having said that, from the point of view of an AddOn's author, you will find that often a lot of AddOns do very similar sort of things. It is much more easy and quick for an AddOn author to create a new AddOn if they can rely on existing functionality in other AddOns or some common core "libraries". That's why there are AddOns out there that depend on things such as the "Sea" function library, which in itself is just a core AddOn. If you find an AddOn that requires some other core AddOn, don't be afraid of it. Just make sure you also download the core AddOn.

Think of this as how a lot of games nowadays depend on DirectX on the PC. Game authors can write their games much quicker knowing that the user's computer will provide them with the functionality they need in the form of DirectX. If you are happy about running games that require DirectX (such as wow), you should also be happy about running AddOns that require other, common core addons.

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Farming Underbog (Rogues Only) (Leveling Guide)

http://video.google.com/videoplay?docid=8316350885324594092

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February 5, 2010

1-60 in 2 weeks (WoW Leveling Guide)

This is the method the power levelers have used since closed beta and I finally got one of them to give it up. It is by no means the way to go if you want to maximize your experience in the game as this method will bypass almost all the content in the game and essentially ignore many of the fun, unique aspects of wow. This is not recommended for new players and is meant for players who already have experienced the content and just want to level up an alt to play with their level 60 friends (ie. your level 60 instance group needs a priest and there are no priests to be had). As a benchmark to how successful you are with this, download cosmos and use the clock feature to measure your xp/hour. At level 50 you should be getting about 40,000+/hour.

1-20: Newbie lands, stick to the friendly zones (not contested). Just grind. The quests are a waste of time up to level 20 if you are focusing on maxing out xp per hour.

20-26: Wetlands quests and raptors/slime/orcs for grinding. Redridge mountain Lakeshire quests.

26-30: Duskwood quests and undead for grinding. Hillsbrad critter roamers for grinding.

30-35: Did these all in a day on Daggerspines in Hillsbrad right next to Southshore along the coast. Huge spawn, very fast respawn rate, easy mobs to kill. Purgation isle (island in the very far Southwest water area of Hillsbrad) also a nice secluded place you can grind on undead.

36-40: Hillsbrad southshore quests. Desolace quests and kodo grinding for 36-38, then Undead Ravagers in the southeast for 38-40. Cresting exiles at the circle of outer binding in Arathi also for 37-41; extremely easy mobs with a fast respawn. Alterac ogres from 35-40 for grinding. Drywhisker kobolds in Arathi east of Hammerfall for 36-39 for grinding.

41-45: Hinterlands trolls, owl beasts, and wolves for grinding and quests. Badlands ogres, gnolls, and quests.

45-48: Tanaris quests and pirates on the eastern paninsula for grinding. Stranglethorn vale quests (only if you need rewards imo). Badlands greater elementals for grinding.

48-52: Felwood deadwood gnolls for grinding and quests from the sanctuary in the south. Blasted lands dreadmauls for grinding. Un'goro crater (best started at 50) for primarily quests and grinding off the plants and tar elementals. Azshara undead highbornes and thunderhead hyppogriffs for grinding.

52-55: Azshara blood elves for grinding. Burning steppes dreadmaul rock ogre caves firegut ogres (very low AC) for grinding. Felwood irontree woods and cave for grinding (great spot). Western plaguelands questing for argent dawn and grinding on undead throughout the various camps.

55-58: Eastern plaguelands quests from the sanctuary, grinding on undead at the ruined towns. Winterspring grinding at winterfall village or Lake Kel'Theril undead highbornes (my personal favorite camp). Blackrock Stronghold in Burning Steppes for grinding.

58-60: 'The' yeti cave in Winterspring, due Southeast of Everlook (very nice place). Grosh Gok compound ogres in Deadwind pass (great spot, no one knows about it). Eastern plaguelands Fungal Vale undead grinding and argent dawn token farming. Moonowls in northeast winterspring for grinding.

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February 3, 2010

Extra gold (Warcraft Leveling)

This is basically something you can do at the start or end of your day for some extra cash. It's simple and doesn't take a ton of time.

REQUIREMENT: I guess level 60, or you could be a rogue in the 50s and you'll need the Scarlet Key. Also you'll need Enchanting for this to be effective.

What you do is run/stealth to Herod and kill him. Get the loot, and disenchant it. 2g/Large Radiant Shard minimum. People say this sucks, but it's actually quite nice if you use this right. DE all the loot and sell the shards.

Say you get 10 shards a day. 5 runs at the beginning of your day, and 5 at the end. Extra 20g a day. To sum it up, basically 40g an hour. But since you can't go in instances more than 5 times an hour, it's not that great. Which is why it's best to do 5 runs when you log on, and 5 runs before you log out.

1 day = 20g
1 week = 140g

Simple, eh?

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February 1, 2010

Dire Maul West And North (WoW Leveling)

West and North Dire Maul

East Dire Maul is not included because a trained monkey can do it

Materials needed for a full run on West and North;

Crescent Key (gotten in EDM), 2 rune thread, 8 rugged leather, 4 Rune cloth bolts, 1 Thorium Widget, 1 Frost Oil

Getting to Dire Maul

Get to Theramore, and fly down to Feralas. Once there head east, stay off the main road because it runs through a horde town (you can easily avoid by hitting the water) once past the town hit the road and follow it east. Dire Maul is located almost in the middle of the zone, once you’ve found it head north into it.

Now you don’t have to fight you’re way into DM, most of the mobs have a very small agro radius, so just dodge out of the way. Follow the passageways until you come to a T crossing. Go right, and head across the passage way you should see a door, go through and you come into a big green courtyard. From here you can access East, West, and North. Also you can mount up here, so do so.

West Dire Maul; Need Crescent key or a rogue

Ok, first you need to clearing the large wandering tree elementals. These can be banished, and they do have a knock back effect.

Once all the trees have been cleared move into the middle, you will see a large pylon with elementals about it. You need to clear all of them; they use arcane missiles, have a small blink, but not much in the way of HP. These can also be banished. Once all of the mobs have been killed continue out of the middle and go right.

You will a passageway leading off to the right (at this point people will be screaming to kill the named, don’t worry you’ll be coming back). Watch out of invisible ghosts, these not to hard (See invisible is great here).

You should see an open doorway that leads to a large room full of ghostesque mobs, with a ramp leading up. You will be clearing the mobs in the middle and right hand side. They can silence so keep you healer/spell casters back. Once the middle and left is clear, hug the right wall up.

Now at the top of the ramp you will find some wandering ghosts, its best to kill them and save you’re self some hassle. Now face down the ramp, you will want to hug the right hand side of the railing. Watch out for the two caster mobs, they can be a pain. Follow round until you hit a wall, at this point you should see another pylon. Just do the same as before.

After pylon two AoE the skeletons, carry on over the bridge. Invisible ghosts here again, only a few. Grab the quest, and hit the far side. Pylon number three, rinse and repeat. Now you may find a wandering NE female and her pet bear. Off tank the NE female (she’s a hunter and uses varying shots) and kill the bear first (he charges).

Ok back to the middle of the bridge, and drop down onto the ramp below. Dismiss pets before hand or wipe central. The tree boss is a straight forward fight, he is also used in paladin epic if that’s an issue.

Down into the main courtyard and through the door. Invisible mobs again, just clear through until you come to the main chamber. You will find wandering patrols of storm elementals that need to be killed. Key is to banish the main one, and kill the lesser ones who don’t have that much HP. If no warlock, the big one can be off tanked easily enough.

At this point go left and clear pylon 4. Careful not to agro the mobs that wander around the central area. Go back to where you came in, and go right clear pylon 5. The main area is now accessible.

The fight is straightforward, just kill the eyes he spawn as they can be annoying. Now go leave the central area, and right from where you came in is a door that leads to the library. You will find a place to repair and buy drinks here, also Mooncloth Robe Pattern is available at 4 gold.

Under the ramp you came in is the prince, he hits fast but not overly hard. Once he is dead return to the quest NPC at the top for hand in. The reward chest is under the ramp in the library, by all accounts the mace sells for 7 gold.

This is West Dire Maul done, if you wish to make the most of the situation I would recommend doing North right after.

North Dire Maul

Ok in the corner of the library is a passageway that leads to North Dire Maul, follow this up. Once you reach the top of the passageway, hug the railing to the right. What you’re going to do now is to make life easy for you’re self. There is a ramp in front of you, you will want to run up it and left out of the instance, purely a time saving tool feel free to kill the ogres.

Now the overriding factor in North is NOT to kill the varying bosses you meet. The reason being, the more left alive at the end the more loot in the tribute (chest you get after killing the king).

If you do not have a rogue or an engineer you will need to go back down the ramp you ran up of and hug the right wall. Clear the dogs and continue round, you should see a named ogre. He has a key you need, once dead back out of the courtyard to instance start. If you have a rogue with 300 lock picking don’t worry

Facing out from instance entrance go left, watch out for the patrol of an ogre and two dogs. Dogs see through stealth. Clear the left area, and go up the first ramp you see. There are a few wandering patrols, its best to kill them off in case you wipe later on.

You should see a raised courtyard area, and a ramp. Clear up the ramp and be careful of adds (often best to pull down the ramp). Once this area is secure, you will notice a wandering named guard, try not to kill. Once he is safely away, grab the key from the chest in middle, and head to other side of courtyard and down ramp to locked door.

Once in the passageways look out for wandering Eyes of Zomm, they summon in two 60 elite elementals. Clear down the first passage way to the bugs, AoE these. Now you will see a set of ogres with pets to you’re right and a gnome with a quest marker. Also a wandering guard, and a broken trap on the floor. Pull the set of mobs around the fire. Then use the Thorium Widget and Frost Oil on the broken trap, this will freeze the named in place. Carry on around the corner, there’s a set of mobs in the corner but they can be safely ignored, and clear the set of mobs next to the ramp.

The gnome gives a quest for the ogre suit (you did bring the parts listed above right?) but you missing Ogre Tannin. Up the ramp and do the same again, and once more in the corner. In the corner is ogre tannin basket, looting tannin causes a mob to spawn and rush down the ramp, an easy kill

Return to the gnome and get you suit, then its back up the ramps. At the top ramp, go left and kill the two ogres at door. Carry on through and kill the other set of ogre. Now suit up and talk to the captain, only one person needs do this. He will rush off, and won’t agro other party members.

Now clear the right hand two mobs, pull them into tunnel to avoid adds. Hug the right wall, pull the dogs making sure that the patrol of dogs is no where near by. For the best result also pull dogs into the tunnel.

Now from the right wall cut across the courtyard to the broken ramp in the central ring. If you haven’t done so kill the patrol of dogs.

King fight is straight forward. Off tank the observer, making sure not to kill him, also keep him away from the king as he will heal him. The king hits hard, so have the healing ready. Have had a paladin tank him with a priest healer, and a warrior tank with a druid healer so nothing is needed. Once the king is dead, the observer becomes non-agro.

Loot the king, and hail the NPC that ran in. Talk to him twice for tribute, make sure everyone has the king buff and head back to the start, talk to the guards on the way for a 120min buffs. You will find the captain on the way, talk to him to receive a quest.

Return to the library, and behind were the prince was, is a chest. Return the gloves to the captain for you’re reward.

This is North DM done.

FAQ

Q. Why don’t we killed the named in North?
A. The more bosses left alive when the king dies, the more loot in tribute. With all alive, 3 blue items

Q. We did north but can’t get the chest behind the prince, what do we do?
A. In order to access the chest you need to kill the prince, this is done by freeing the Immotar (clear the 5 pylons)

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January 31, 2010

Crafting Leatherworking 1-200 (World of Warcraft)

Ok, first off, leatherworking is a resource hog. I spent a grip of gold powerleveling this profession just to 200. We will start with an itemization based on the items I used to get to 200. As always, your milage may vary and these are not my hard numbers used to get to 200. These numbers are what you should expect to consume during the leveling process.

Light leather: 255 (sure seemed like more)
Medium leather: 160
Heavy leather: 200

Light hide: 0
Medium hide: 25
Heavy hide: 20

Course thread: 150
Fine thread: 65
Silken thread: 10

Grey dye: 20
Green dye: 10

Salt: 85

Now that you have all your consumables, it’s time to start crafting….and crafting….and CRAFTING.

1-30: Light armor kits
30-40: Light leather quiver
40-50: Light armor kit
50-55: Hand stitched leather boots
55-90: Embossed leather gloves
90-100: Fine leather belt
100-115: Medium armor kit
115-125: Dark leather boots
125-135: Dark leather belt
135-150: Hillman’s shoulders
150-180 Heavy armor kit
180-190: Green leather bracers
190-200: Guardian gloves

All the items I chose to grind on were either with resale in mind (to offset the cost of mats) or pure skill ups. I’ll go over each item and detail my reason for choosing it.

Light armor kits: No brainer. They take 1 light leather and are yellow all the way to 50. They sell ok on the AH too.

Light leather quiver: These take 2 light leather and 1 course thread. Every hunter wants (or should want) one so resale is great. They are orange to 40 so take the guaranteed skill up.

Light armor kits: We go back to light armor kits because it’s just smart due to the minimal resources. It’s yellow but if youre on a budget it’s the way to go.

Handstitched leather boots: Filler item just to get to 55. Vendor trash.

Embossed leather gloves: Good for grinding because of the low resources used. More vendor trash

Fine leather belt: Another grey grinder to get to 100. **DON’T VENDOR THESE** (You’ll see why in a bit)

Medium armor kits: Just like light armor kits, they are reasonable on the resources and will sell on the AH.

Dark leather boots: Filler item. Vendor trash

Dark leather belt: THIS is the reason we kept those fine leather belts. Almost no resources (minus the hide) and these things sell well on the AH. I put 4 up at 50s and they all sold first time. I’m betting you can get more.

Hillman’s shoulders: The perfect grinding item. Reasonable resources and they sell very well. These shoulders are the first decent green for an up and coming rogue/feral druid. DE is also an option but you’ll do better to AH them.

Heavy armor: Same as light and medium armor kits. AH them or give them out to guildies.

Green leather bracers: Nothing exciting about these. Crappy stats but the best option for leveling at this point. I recommend DE for the vision dust/GME

Guardian gloves: Vendor trash.

Well, there you have it. Leatherworking 1-200 with full itemization. This is not the be all end all of LW grinding but more of a guide for those looking for a quick, semi-painless way to power level. These are many other patterns that sell well while youre climbing the LW ladder. Give those a try if youre skilling up while you level your character.

ENJOY!!!

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